Aetheria/Assets/Scripts/UI/Menu/TradeMenu.cs
Reinier Vens 81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00

468 lines
21 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.Remoting.Contexts;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class TradeMenu : MonoBehaviour
{
public ActionGameManager GameManager;
public ContextMenu ContextMenu;
public ConfirmationDialog Dialog;
public Button NewFilterButton;
public Prototype FilterPrototype;
public SizeFilter MinimumSizeFilter;
public SizeFilter MaximumSizeFilter;
public PropertiesPanel Properties;
public Spreadsheet Spreadsheet;
public TextMeshProUGUI TargetCargoLabel;
public Button FoldoutButton;
private EquippedCargoBay _targetCargo;
private (ItemFilter filter, HardpointType type) _hardpointFilter;
private (ItemFilter filter, SimpleCommodityCategory type) _commodityFilter;
private (ItemFilter filter, CompoundCommodityCategory type) _compoundCommodityFilter;
private List<(ItemFilter filter, Type type)> _behaviorFilters = new List<(ItemFilter filter, Type type)>();
public EquippedCargoBay Inventory { get; set; }
private void OnEnable()
{
if (GameManager.DockedEntity == null) return;
_targetCargo = GameManager.DockingBay;
TargetCargoLabel.text = "Docking Bay";
Properties.GameManager = GameManager;
MinimumSizeFilter.Width.onEndEdit.RemoveAllListeners();
MinimumSizeFilter.Width.onEndEdit.AddListener(_ => Populate());
MinimumSizeFilter.Height.onEndEdit.RemoveAllListeners();
MinimumSizeFilter.Height.onEndEdit.AddListener(_ => Populate());
MaximumSizeFilter.Width.onEndEdit.RemoveAllListeners();
MaximumSizeFilter.Width.onEndEdit.AddListener(_ => Populate());
MaximumSizeFilter.Height.onEndEdit.RemoveAllListeners();
MaximumSizeFilter.Height.onEndEdit.AddListener(_ => Populate());
NewFilterButton.onClick.AddListener(() =>
{
ContextMenu.Clear();
IEnumerable<HardpointType> hardpointTypes = (HardpointType[]) Enum.GetValues(typeof(HardpointType));
if (_hardpointFilter.filter != null)
hardpointTypes = hardpointTypes.Where(x => x != _hardpointFilter.type);
IEnumerable<SimpleCommodityCategory> commodityTypes = (SimpleCommodityCategory[]) Enum.GetValues(typeof(SimpleCommodityCategory));
if (_commodityFilter.filter != null)
commodityTypes = commodityTypes.Where(x => x != _commodityFilter.type);
IEnumerable<CompoundCommodityCategory> compoundCommodityTypes = (CompoundCommodityCategory[]) Enum.GetValues(typeof(CompoundCommodityCategory));
if (_compoundCommodityFilter.filter != null)
compoundCommodityTypes = compoundCommodityTypes.Where(x => x != _compoundCommodityFilter.type);
ContextMenu.AddDropdown("Gear Type", hardpointTypes
.Select<HardpointType, (string, Action, bool)>(x => (Enum.GetName(typeof(HardpointType), x), () =>
{
if (!_hardpointFilter.filter)
{
_hardpointFilter.filter = FilterPrototype.Instantiate<ItemFilter>();
_hardpointFilter.filter.OnDisable += () =>
{
_hardpointFilter.filter = null;
Populate();
};
}
if(_commodityFilter.filter)
{
_commodityFilter.filter.GetComponent<Prototype>().ReturnToPool();
_commodityFilter.filter = null;
}
if(_compoundCommodityFilter.filter)
{
_compoundCommodityFilter.filter.GetComponent<Prototype>().ReturnToPool();
_compoundCommodityFilter.filter = null;
}
_hardpointFilter.filter.Label.text = $"Hardpoint: {Enum.GetName(typeof(HardpointType), x)}";
_hardpointFilter.type = x;
Populate();
}, true)));
ContextMenu.AddDropdown("Simple Commodity", commodityTypes
.Select<SimpleCommodityCategory, (string, Action, bool)>(x => (Enum.GetName(typeof(SimpleCommodityCategory), x), () =>
{
if (!_commodityFilter.filter)
{
_commodityFilter.filter = FilterPrototype.Instantiate<ItemFilter>();
_commodityFilter.filter.OnDisable += () =>
{
_commodityFilter.filter = null;
Populate();
};
}
if(_hardpointFilter.filter)
{
_hardpointFilter.filter.GetComponent<Prototype>().ReturnToPool();
_hardpointFilter.filter = null;
}
if(_compoundCommodityFilter.filter)
{
_compoundCommodityFilter.filter.GetComponent<Prototype>().ReturnToPool();
_compoundCommodityFilter.filter = null;
}
_commodityFilter.filter.Label.text = $"Hardpoint: {Enum.GetName(typeof(SimpleCommodityCategory), x)}";
_commodityFilter.type = x;
Populate();
}, true)));
ContextMenu.AddDropdown("Compound Commodity", compoundCommodityTypes
.Select<CompoundCommodityCategory, (string, Action, bool)>(x => (Enum.GetName(typeof(CompoundCommodityCategory), x), () =>
{
if (!_compoundCommodityFilter.filter)
{
_compoundCommodityFilter.filter = FilterPrototype.Instantiate<ItemFilter>();
_compoundCommodityFilter.filter.OnDisable += () =>
{
_compoundCommodityFilter.filter = null;
Populate();
};
}
if(_hardpointFilter.filter)
{
_hardpointFilter.filter.GetComponent<Prototype>().ReturnToPool();
_hardpointFilter.filter = null;
}
if(_commodityFilter.filter)
{
_commodityFilter.filter.GetComponent<Prototype>().ReturnToPool();
_commodityFilter.filter = null;
}
_compoundCommodityFilter.filter.Label.text = $"Hardpoint: {Enum.GetName(typeof(CompoundCommodityCategory), x)}";
_compoundCommodityFilter.type = x;
Populate();
}, true)));
ContextMenu.AddDropdown("Item Behavior", typeof(BehaviorData).GetAllChildClasses()
.Where(x=> x.GetCustomAttribute<RuntimeInspectable>() != null && _behaviorFilters.All(f => f.type != x))
.Select<Type, (string, Action, bool)>(x=> (x.Name.FormatTypeName(), () =>
{
var matchingType = _behaviorFilters.FirstOrDefault(y => y.type.IsAssignableFrom(x) || x.IsAssignableFrom(y.type));
if (matchingType.filter != null) matchingType.filter.DisableButton.onClick.Invoke();
var filter = FilterPrototype.Instantiate<ItemFilter>();
filter.Label.text = x.Name.FormatTypeName();
filter.OnDisable += () =>
{
_behaviorFilters.Remove((filter, x));
Populate();
};
_behaviorFilters.Add((filter, x));
Populate();
}, true)));
if(!MinimumSizeFilter.gameObject.activeSelf)
ContextMenu.AddOption("Minimum Size",
() =>
{
MinimumSizeFilter.gameObject.SetActive(true);
MinimumSizeFilter.OnDisable += () => Populate();
});
if(!MaximumSizeFilter.gameObject.activeSelf)
ContextMenu.AddOption("Maximum Size",
() =>
{
MaximumSizeFilter.gameObject.SetActive(true);
MaximumSizeFilter.OnDisable += () => Populate();
});
ContextMenu.Show();
});
Populate();
}
void Populate()
{
var columns = new List<(string name, int size, Func<(ItemInstance item, ItemData data), Func<string>> output, Func<ItemData, IComparable> sortKey)>();
columns.Add(("Name", 3,
x => () => x.item is CraftedItemInstance craftedItemInstance ?
$"<color=#{ColorUtility.ToHtmlStringRGB(GameManager.ItemManager.GetTier(craftedItemInstance).tier.Color.ToColor())}>{x.data.Name}" :
x.data.Name,
data => data.Name));
if(_hardpointFilter.filter==null)
columns.Add(("Type", 2,
x => () =>
{
if (x.data is SimpleCommodityData s) return Enum.GetName(typeof(SimpleCommodityCategory), s.Category);
if(x.data is CompoundCommodityData c) return Enum.GetName(typeof(CompoundCommodityCategory), c.Category);
if(x.data is EquippableItemData e) return Enum.GetName(typeof(HardpointType), e.HardpointType);
return "None";
},
data =>
{
if (data is SimpleCommodityData s) return (int) s.Category;
var offset = Enum.GetValues(typeof(SimpleCommodityCategory)).Length;
if(data is CompoundCommodityData c) return (int) c.Category + offset;
offset += Enum.GetValues(typeof(CompoundCommodityCategory)).Length;
if(data is EquippableItemData e) return (int) e.HardpointType + offset;
return 0;
}));
columns.Add(("Mass", 1,
x => () => ActionGameManager.PlayerSettings.Format(x.data.Mass),
data => data.Mass));
columns.Add(("Price", 1,
x => () => (x.item is CraftedItemInstance craftedItemInstance ? GameManager.ItemManager.GetPrice(craftedItemInstance) : x.data.Price).ToString("N0"),
data => data.Price));
columns.Add(("Size", 1,
x => () => $"{x.data.Shape.Width}x{x.data.Shape.Height}",
data => data.Shape.Width*data.Shape.Height));
var items = Inventory.Cargo.Keys
.Select<ItemInstance, (ItemInstance item, ItemData data)>(ii=>(ii, ii.Data.Value));
if (MinimumSizeFilter.gameObject.activeSelf)
items = items.Where(i =>
!(MinimumSizeFilter.Width.text.Length > 0 && i.data.Shape.Width < int.Parse(MinimumSizeFilter.Width.text) ||
MinimumSizeFilter.Height.text.Length > 0 && i.data.Shape.Height < int.Parse(MinimumSizeFilter.Height.text)));
if (MaximumSizeFilter.gameObject.activeSelf)
items = items.Where(i =>
!(MaximumSizeFilter.Width.text.Length > 0 && i.data.Shape.Width > int.Parse(MaximumSizeFilter.Width.text) ||
MaximumSizeFilter.Height.text.Length > 0 && i.data.Shape.Height > int.Parse(MaximumSizeFilter.Height.text)));
if(_commodityFilter.filter != null)
items = items.Where(i => i.data is SimpleCommodityData s && s.Category == _commodityFilter.type);
if(_compoundCommodityFilter.filter != null)
items = items.Where(i => i.data is CompoundCommodityData c && c.Category == _compoundCommodityFilter.type);
if (_hardpointFilter.filter != null)
items = items.Where(i => i.data is EquippableItemData e && e.HardpointType == _hardpointFilter.type);
foreach (var (_, type) in _behaviorFilters)
{
items = items.Where(i => i.data is EquippableItemData e && e.Behaviors.Any(b => type.IsInstanceOfType(b)));
foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
{
var fieldType = field.FieldType;
if (fieldType == typeof(float))
columns.Add((field.Name, 1, x =>
{
var behavior = ((EquippableItemData) x.data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
return () => ActionGameManager.PlayerSettings.Format((float) field.GetValue(behavior));
}, data =>
{
var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
return (float) field.GetValue(behavior);
}));
else if (fieldType == typeof(int))
columns.Add((field.Name, 1, x =>
{
var behavior = ((EquippableItemData) x.data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
return () => ((int) field.GetValue(behavior)).ToString();
}, data =>
{
var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
return (int) field.GetValue(behavior);
}));
else if (fieldType == typeof(PerformanceStat))
{
columns.Add((field.Name, 1, x =>
{
var behavior = ((EquippableItemData) x.data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
return () => ActionGameManager.PlayerSettings.Format(((PerformanceStat) field.GetValue(behavior)).Max);
}, data =>
{
var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
return ((PerformanceStat) field.GetValue(behavior)).Max;
}));
}
}
}
columns.Add(("Owned", 1,
x => () =>
{
if (x.data is HullData)
return GameManager.DockedEntity.Children.Count(s => s.Hull.Data.LinkID == x.data.ID && s is Ship {IsPlayerShip: true}).ToString();
if(x.data is SimpleCommodityData)
return (_targetCargo.ItemsOfType.ContainsKey(x.data.ID) ? _targetCargo.ItemsOfType[x.data.ID].Cast<SimpleCommodity>().Sum(s=>s.Quantity) : 0).ToString();
return (_targetCargo.ItemsOfType.ContainsKey(x.data.ID) ? _targetCargo.ItemsOfType[x.data.ID].Count : 0).ToString();
},
data =>
{
if (data is HullData)
return GameManager.DockedEntity.Children.Count(s => s.Hull.Data.LinkID == data.ID && s is Ship {IsPlayerShip: true});
if(data is SimpleCommodityData)
return _targetCargo.ItemsOfType.ContainsKey(data.ID) ? _targetCargo.ItemsOfType[data.ID].Cast<SimpleCommodity>().Sum(s=>s.Quantity) : 0;
return _targetCargo.ItemsOfType.ContainsKey(data.ID) ? _targetCargo.ItemsOfType[data.ID].Count : 0;
}));
Spreadsheet.ShowData(
columns.Select(x => x.name).ToArray(),
columns.Select(x => x.size).ToArray(),
items.Select(i => new SpreadsheetEntryRow
{
Columns = columns.Select(x => new SpreadsheetEntryColumn
{
Output = x.output(i),
SortKey = x.sortKey(i.data)
}).ToArray(),
OnClick = () => Properties.Inspect(i.item),
OnDoubleClick = () =>
{
switch (i.item)
{
case CraftedItemInstance c:
Buy(c);
break;
case SimpleCommodity s:
Buy(s, 1);
break;
}
Populate();
},
OnRightClick = () =>
{
if (i.item is SimpleCommodity s)
{
ContextMenu.Clear();
ContextMenu.AddOption("Buy Quantity",
() =>
{
int quantity = 1;
Dialog.Clear();
Dialog.Title.text = $"Buying {i.data.Name}";
Dialog.AddField("Quantity",
() => quantity,
q => quantity = min(min(q, GameManager.Credits / i.data.Price), s.Quantity));
Dialog.Show(() =>
{
Buy(s,quantity);
Populate();
});
Dialog.MoveToCursor();
});
ContextMenu.Show();
}
}
}));
}
private void Buy(CraftedItemInstance item)
{
var data = GameManager.ItemManager.GetData(item);
var price = GameManager.ItemManager.GetPrice(item);
if (price < GameManager.Credits)
{
if (data is HullData hullData)
{
if (hullData.HullType != HullType.Ship) throw new ArgumentException("Attempted to buy non-ship hull from station, WTF are you doing?!");
var ship = new Ship(GameManager.ItemManager, GameManager.Zone, item as EquippableItem, GameManager.NewEntitySettings) {IsPlayerShip = true};
ship.SetParent(GameManager.DockedEntity);
GameManager.Credits -= data.Price;
}
else if (Inventory.TryTransferItem(_targetCargo, item))
{
GameManager.Credits -= price;
}
else
{
Dialog.Clear();
Dialog.Title.text = "Unable to buy: Insufficient Cargo Space!";
Dialog.Show();
Dialog.MoveToCursor();
return;
}
}
else
{
Dialog.Clear();
Dialog.Title.text = "Unable to buy: Insufficient Credits!";
Dialog.Show();
Dialog.MoveToCursor();
return;
}
}
private void Buy(SimpleCommodity simpleCommodity, int quantity)
{
var data = GameManager.ItemManager.GetData(simpleCommodity);
// Up-rounded integer division from https://stackoverflow.com/a/503201
int lots = (quantity - 1) / data.MaxStack + 1;
int remaining = quantity;
for (int i = 0; i < lots; i++)
{
int q = min(remaining, data.MaxStack);
if (q * data.Price < GameManager.Credits)
{
if (Inventory.TryTransferItem(_targetCargo, simpleCommodity, quantity))
{
GameManager.Credits -= q * data.Price;
remaining -= q;
}
else
{
Dialog.Clear();
Dialog.Title.text = "Unable to buy: Insufficient Cargo Space!";
Dialog.Show();
Dialog.MoveToCursor();
return;
}
}
else
{
Dialog.Clear();
Dialog.Title.text = "Unable to buy: Insufficient Credits!";
Dialog.Show();
Dialog.MoveToCursor();
return;
}
}
}
void Start()
{
FoldoutButton.onClick.AddListener(() =>
{
ContextMenu.Clear();
if(_targetCargo != GameManager.DockingBay)
ContextMenu.AddOption("Docking Bay",
() =>
{
_targetCargo = GameManager.DockingBay;
TargetCargoLabel.text = "Docking Bay";
});
foreach (var ship in GameManager.CurrentEntity.Parent.Children.Where(e => e is Ship {IsPlayerShip: true}))
{
foreach (var bay in ship.CargoBays.Select((bay, index) => (bay, index)))
{
if(_targetCargo != bay.bay)
{
ContextMenu.AddOption($"{ship.Name} Bay {bay.index+1}",
() =>
{
_targetCargo = bay.bay;
TargetCargoLabel.text = $"{ship.Name} Bay {bay.index+1}";
});
}
}
}
ContextMenu.Show();
});
}
void Update()
{
}
}