New asteroid models Asteroid belts have a custom width curve = tighter belts Zone Generator uses color theory now Zone gravity well is much deeper, filled with ambient glow Gravity waves flow over time Fog follows gravity waves Gas Giant shader fixed, offsets distort albedo properly Fog sample distances follow exponential curve Fog noise offsets sampling position instead of subtracting density = more natural looking noise Fog brightness fades out at max view distance
199 lines
8.2 KiB
C#
199 lines
8.2 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Cinemachine;
|
|
using UniRx;
|
|
using UnityEngine;
|
|
using static Unity.Mathematics.math;
|
|
using Unity.Mathematics;
|
|
using Random = UnityEngine.Random;
|
|
|
|
public class SectorRenderer : MonoBehaviour
|
|
{
|
|
public Transform FogCameraParent;
|
|
public GameSettings Settings;
|
|
public Transform SectorRoot;
|
|
public Transform SectorBrushes;
|
|
public MeshRenderer SectorBoundaryBrush;
|
|
public CinemachineVirtualCamera[] SceneCameras;
|
|
public Camera[] FogCameras;
|
|
public Camera[] MinimapCameras;
|
|
public Material FogMaterial;
|
|
public float FogFarFadeFraction = .125f;
|
|
public float FarPlaneDistanceMultiplier = 2;
|
|
public InstancedMesh[] AsteroidMeshes;
|
|
|
|
// public Mesh[] AsteroidMeshes;
|
|
// public Material AsteroidMaterial;
|
|
|
|
[Header("Prefabs")]
|
|
public GameObject Belt;
|
|
public PlanetObject Planet;
|
|
public GasGiantObject GasGiant;
|
|
public SunObject Sun;
|
|
|
|
[Header("Icons")]
|
|
public Texture2D PlanetoidIcon;
|
|
public Texture2D PlanetIcon;
|
|
|
|
private Dictionary<Guid, PlanetObject> _planets = new Dictionary<Guid, PlanetObject>();
|
|
private Dictionary<Guid, InstancedMesh[]> _beltMeshes = new Dictionary<Guid, InstancedMesh[]>();
|
|
private Zone _zone;
|
|
private float _viewDistance;
|
|
|
|
public float Time { get; set; }
|
|
|
|
public float ViewDistance
|
|
{
|
|
set
|
|
{
|
|
_viewDistance = value;
|
|
foreach (var camera in FogCameras)
|
|
camera.orthographicSize = value;
|
|
foreach(var camera in SceneCameras)
|
|
camera.m_Lens.FarClipPlane = value * FarPlaneDistanceMultiplier;
|
|
FogMaterial.SetFloat("_DepthCeiling", value - FogFarFadeFraction * value);
|
|
FogMaterial.SetFloat("_DepthBlend", FogFarFadeFraction * value);
|
|
}
|
|
}
|
|
|
|
public float MinimapDistance
|
|
{
|
|
set
|
|
{
|
|
foreach(var camera in MinimapCameras)
|
|
camera.orthographicSize = value * 2;
|
|
}
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
ViewDistance = Settings.DefaultViewDistance;
|
|
MinimapDistance = Settings.DefaultMinimapDistance;
|
|
}
|
|
|
|
public void LoadZone(Zone zone)
|
|
{
|
|
_zone = zone;
|
|
SectorBrushes.localScale = zone.Data.Radius * 2 * Vector3.one;
|
|
ClearZone();
|
|
foreach(var p in zone.Planets.Values)
|
|
LoadPlanet(p);
|
|
}
|
|
|
|
public void ClearZone()
|
|
{
|
|
if (_planets.Count > 0)
|
|
{
|
|
foreach (var planet in _planets.Values)
|
|
{
|
|
DestroyImmediate(planet.gameObject);
|
|
}
|
|
_planets.Clear();
|
|
_beltMeshes.Clear();
|
|
}
|
|
}
|
|
|
|
void LoadPlanet(BodyData planetData)
|
|
{
|
|
if (planetData is AsteroidBeltData beltData)
|
|
{
|
|
var meshes = AsteroidMeshes.ToList();
|
|
while(meshes.Count > Settings.AsteroidMeshCount)
|
|
meshes.RemoveAt(Random.Range(0,meshes.Count));
|
|
_beltMeshes[planetData.ID] = meshes.ToArray();
|
|
}
|
|
else
|
|
{
|
|
PlanetObject planet;
|
|
if (planetData is GasGiantData gasGiantData)
|
|
{
|
|
if (planetData is SunData sunData)
|
|
{
|
|
planet = Instantiate(Sun, SectorRoot);
|
|
var sun = (SunObject) planet;
|
|
sunData.LightColor.Subscribe(c => sun.Light.color = c);
|
|
sunData.Mass.Subscribe(m => sun.Light.range = Settings.PlanetSettings.LightRadius.Evaluate(m));
|
|
sunData.FogTintColor.Subscribe(c => sun.FogTint.material.SetColor("_Color", c));
|
|
sunData.Mass.Subscribe(m => sun.FogTint.transform.localScale = Settings.PlanetSettings.FogTintRadius.Evaluate(m) * Vector3.one);
|
|
}
|
|
else planet = Instantiate(GasGiant, SectorRoot);
|
|
|
|
var gas = (GasGiantObject) planet;
|
|
var gasGiant = _zone.PlanetInstances[planetData.ID] as GasGiant;
|
|
gasGiantData.Colors.Subscribe(c => gas.Body.material.SetTexture("_ColorRamp", c.ToGradient(!(planetData is SunData)).ToTexture()));
|
|
gasGiantData.AlbedoRotationSpeed.Subscribe(f => gas.SunMaterial.AlbedoRotationSpeed = f);
|
|
gasGiantData.FirstOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetRotationSpeed = f);
|
|
gasGiantData.SecondOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetRotationSpeed = f);
|
|
gasGiantData.FirstOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetDomainRotationSpeed = f);
|
|
gasGiantData.SecondOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetDomainRotationSpeed = f);
|
|
gasGiant.GravityWavesRadius.Subscribe(f => gas.GravityWaves.transform.localScale = f * Vector3.one);
|
|
gasGiant.GravityWavesDepth.Subscribe(f => gas.GravityWaves.material.SetFloat("_Depth", f));
|
|
planetData.Mass.Subscribe(f => gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(f)));
|
|
//gas.WaveScroll.Speed = Properties.GravitySettings.WaveSpeed.Evaluate(f);
|
|
}
|
|
else
|
|
{
|
|
planet = Instantiate(Planet, SectorRoot);
|
|
//planet.Icon.material.mainTexture = planetData.Mass > Context.GlobalData.PlanetMass ? PlanetIcon : PlanetoidIcon;
|
|
}
|
|
|
|
var planetInstance = _zone.PlanetInstances[planetData.ID];
|
|
planetInstance.BodyRadius.Subscribe(f => planet.Body.transform.localScale = f * Vector3.one);
|
|
planetInstance.GravityWellRadius.Subscribe(f => planet.GravityWell.transform.localScale = f * Vector3.one);
|
|
planetInstance.GravityWellDepth.Subscribe(f => planet.GravityWell.material.SetFloat("_Depth", f));
|
|
|
|
_planets.Add(planetData.ID, planet);
|
|
}
|
|
}
|
|
|
|
void LateUpdate()
|
|
{
|
|
foreach(var belt in _zone.AsteroidBelts)
|
|
{
|
|
var meshes = _beltMeshes[belt.Key];
|
|
for (int i = 0; i < meshes.Length; i++)
|
|
{
|
|
var matrices = belt.Value.Transforms
|
|
.Skip((int) (((float)i / meshes.Length) * belt.Value.Transforms.Length))
|
|
.Take((int) (1f / meshes.Length * belt.Value.Transforms.Length))
|
|
.Select((v, x) => Matrix4x4.TRS(
|
|
new Vector3(v.x, _zone.GetHeight(v.xy), v.y),
|
|
Quaternion.Euler(cos(v.z + (float) i / meshes.Length) * 100, sin(v.z + (float) i / meshes.Length) * 100, (float)x/belt.Value.Transforms.Length * 360),
|
|
Vector3.one * v.w))
|
|
.ToArray();
|
|
Graphics.DrawMeshInstanced(meshes[i].Mesh, 0, meshes[i].Material, matrices);
|
|
}
|
|
}
|
|
|
|
foreach (var planet in _planets)
|
|
{
|
|
var planetInstance = _zone.PlanetInstances[planet.Key];
|
|
var p = _zone.GetOrbitPosition(planetInstance.BodyData.Orbit);
|
|
planet.Value.transform.position = new Vector3(p.x, _zone.GetHeight(p) + planetInstance.BodyRadius.Value * 2, p.y);
|
|
if(planet.Value is GasGiantObject gasGiantObject)
|
|
{
|
|
gasGiantObject.GravityWaves.material.SetFloat("_Phase", Time * Settings.PlanetSettings.WaveSpeed.Evaluate(planetInstance.BodyData.Mass.Value));
|
|
if(!(planet.Value is SunObject))
|
|
{
|
|
var toParent = normalize(_zone.GetOrbitPosition(_zone.Orbits[planetInstance.BodyData.Orbit].Data.Parent) - p);
|
|
gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
|
|
}
|
|
}
|
|
}
|
|
|
|
var fogPos = FogCameraParent.position;
|
|
SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
|
|
SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
|
|
FogMaterial.SetFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog);
|
|
FogMaterial.SetVector("_GridTransform", new Vector4(fogPos.x,fogPos.z,_viewDistance*2));
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class InstancedMesh
|
|
{
|
|
public Mesh Mesh;
|
|
public Material Material;
|
|
}
|