Adjusted sector generation to improve sample elimination performance and better preserve density map Added unit tests for item shape rotation and fit functions + fixed those (required for correct loadout generation)! Fixed faction hostility by marking player ship Added faction to entity serialization Generating starting loadout for player ship
663 lines
45 KiB
XML
663 lines
45 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<LangVersion>latest</LangVersion>
|
|
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
|
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
|
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
|
<CodeAnalysisRuleSet></CodeAnalysisRuleSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>10.0.20506</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<RootNamespace></RootNamespace>
|
|
<ProjectGuid>{e63acb9a-7e63-149e-cd20-7526567487ec}</ProjectGuid>
|
|
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<AssemblyName>Tests</AssemblyName>
|
|
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<BaseDirectory>.</BaseDirectory>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE;UNITY_2020_2_6;UNITY_2020_2;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;UNITY_POST_PROCESSING_STACK_V2;TEST_MSAGL;REPORTING;PERSISTENCE;SUBSTANCE_PLUGIN_ENABLED;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<NoWarn></NoWarn>
|
|
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<NoWarn></NoWarn>
|
|
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<NoConfig>true</NoConfig>
|
|
<NoStdLib>true</NoStdLib>
|
|
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
|
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Assets\Scripts\Tests\ShapeTestScript.cs" />
|
|
<None Include="Assets\Scripts\Tests\Tests.asmdef" />
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ARModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AccessibilityModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AnimationModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AssetBundleModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AudioModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClothModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterInputModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CrashReportingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.DSPGraphModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.DirectorModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GameCenterModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GridModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.HotReloadModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.IMGUIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ImageConversionModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputLegacyModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.LocalizationModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PhysicsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.Physics2DModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ProfilerModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.StreamingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SubstanceModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SubsystemsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TLSModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextCoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextRenderingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TilemapModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIElementsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UNETModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UmbraModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityConnectModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityCurlModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VFXModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VRModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VehiclesModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VideoModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.WindModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.XRModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.CoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.GraphViewModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.PackageManagerUIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.SceneTemplateModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIElementsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIServiceModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UnityConnectModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.Graphs">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="nunit.framework">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="mscorlib">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Core">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.Linq">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Numerics">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Numerics.Vectors">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Http">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Microsoft.CSharp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Data">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Win32.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="netstandard">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.AppContext">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.Concurrent">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.NonGeneric">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.Specialized">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.Annotations">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.TypeConverter">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Console">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Data.Common">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Contracts">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Debug">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Process">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.StackTrace">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Tools">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.TraceSource">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Drawing.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Dynamic.Runtime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization.Calendars">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.Compression.ZipFile">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.Watcher">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.IsolatedStorage">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.MemoryMappedFiles">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.Pipes">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Expressions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Parallel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Queryable">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Http.Rtc">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.NameResolution">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.NetworkInformation">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Ping">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Requests">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Security">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Sockets">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebHeaderCollection">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebSockets.Client">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebSockets">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ObjectModel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.Reader">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.ResourceManager">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.Writer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Handles">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Numerics">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Json">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Xml">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Claims">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Csp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Encoding">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Principal">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.SecureString">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Duplex">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Http">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.NetTcp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Security">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.Encoding">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.Encoding.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.RegularExpressions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Overlapped">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Tasks">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Tasks.Parallel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Thread">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.ThreadPool">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Timer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ValueTuple">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.ReaderWriter">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XmlDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XmlSerializer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XPath">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XPath.XDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TestRunner">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.TestRunner">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Mathematics">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UI">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="Economy.Shared.Unity.csproj">
|
|
<Project>{c2362ba6-dee9-92b9-0779-f5fcf5968986}</Project>
|
|
<Name>Economy.Shared.Unity</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project>
|