Aetheria/Assets/Scripts/UI/SectorZoneUI.cs
Reinier Vens e6181c11dc Main Menu
Added Main Menu scene
Tweaked world map to incorporate secondary colors in zone icons + glowing links
Entity Serialization is now generic
Zone Serialization now includes entities
Fixed bug where wormhole traversal would unbind from player entity
Game Manager no longer spawns entities (loadout file format changed)
Wrote extension to randomly select weighted items from collections (for generating enemies)
2021-03-13 03:23:58 +00:00

13 lines
294 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SectorZoneUI : MonoBehaviour
{
public MeshRenderer Primary;
public MeshRenderer Secondary;
public MeshRenderer Influence;
public TextMeshPro Label;
}