Aetheria/Assets/Scripts/ServerShared/Enums.cs
Reinier Vens fd81bf267e Shops & Weapon Icons
Added stations to loadout generator
Overhauled Trade menu to sell station inventory contents
Placing stations in ZoneGenerator
Moved weapons to new item type: WeaponItemData
Implemented icon sets for weapon functionality
Renamed MegaCorporation to Faction
Implemented quality-dependent item pricing
Added unoccupied space helper function for entity
Moved sector generation settings to settings file
2021-03-20 04:20:17 +00:00

157 lines
No EOL
2.1 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
public enum ItemRotation
{
None = 0,
CounterClockwise = 1,
Reversed = 2,
Clockwise = 3
}
public enum HitType
{
Armor,
Hardpoint,
Gear,
Thermal
}
public enum LauncherCaliber
{
Micro,
Missile,
Fighter
}
public enum HardpointType
{
Hull,
Tool,
Thermal,
Thruster,
WarpThruster,
Reactor,
Radiator,
Shield,
Sensors,
Energy,
Ballistic,
Launcher,
ControlModule
}
public enum WeaponType
{
ElectromagneticallyPropelled,
ExplosivelyPropelled,
Laser,
Electrostatic,
ParticleProjection,
Missile,
MicroMissile,
SplitMissile,
Mine,
Jet
}
public enum WeaponRange
{
Melee,
Short,
Medium,
Long
}
public enum WeaponCaliber
{
Small,
Medium,
Large,
ExtraLarge
}
[Flags]
public enum WeaponFireType
{
None = 0,
Direct = 1 << 0,
Guided = 1 << 1,
Seeking = 1 << 2,
Continuous = 1 << 3,
Charged = 1 << 4
}
[Flags]
public enum WeaponModifiers
{
None = 0,
Airburst = 1 << 0,
Incendiary = 1 << 1,
ArmorPenetrating = 1 << 2,
NegativeEntropy = 1 << 3,
RapidFire = 1 << 4,
Burst = 1 << 5,
Cluster = 1 << 6
}
public enum DamageType
{
Kinetic,
Corrosive,
Electric,
Thermal,
Optical,
Ionizing
}
[Flags]
public enum BodyType
{
None = 0,
Asteroid = 1 << 0,
Planetoid = 1 << 1,
Planet = 1 << 2,
GasGiant = 1 << 3,
Sun = 1 << 4
}
public enum HullType
{
Ship,
Station,
Turret
}
public enum MegaPlacementType
{
Mass = 0,
Planets = 1,
Resources = 2,
Connected = 3,
Isolated = 4
}
public enum SimpleCommodityCategory
{
Minerals = 0,
Metals = 1,
Alloys = 2,
Compounds = 3,
Organics = 4,
Ammo = 5,
Consumer = 6
}
public enum CompoundCommodityCategory
{
Wearables = 0,
Consumables = 1,
Luxuries = 2,
Tools = 3,
Manufacturing = 4,
Assemblies = 5
}