Items will switch themselves off below a customizable threshold to avoid damage Player can toggle thermal override to disable safety shutdown Selecting an item allows player to select whether the item will override Clicking on the background of an inventory panel will display general ship settings (including thermal shutdown threshold) Performance Stat evaluation has been moved to EquippedItem, slight performance improvement Item online and active status are now reactive properties Created player settings file to store e.g. shutdown threshold Fixed crash when entering wormhole while enemies are visible
47 lines
No EOL
1.4 KiB
C#
47 lines
No EOL
1.4 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-20), RuntimeInspectable]
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public class EnergyDrawData : BehaviorData
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{
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[InspectableField, JsonProperty("draw"), Key(1), RuntimeInspectable]
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public PerformanceStat EnergyDraw = new PerformanceStat();
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[InspectableField, JsonProperty("perSecond"), Key(2)]
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public bool PerSecond;
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public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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{
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return new EnergyDraw(context, this, entity, item);
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}
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}
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public class EnergyDraw : IBehavior
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{
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private EnergyDrawData _data;
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private Entity Entity { get; }
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private EquippedItem Item { get; }
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private ItemManager Context { get; }
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public BehaviorData Data => _data;
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public EnergyDraw(ItemManager context, EnergyDrawData data, Entity entity, EquippedItem item)
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{
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_data = data;
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Entity = entity;
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Item = item;
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Context = context;
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}
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public bool Execute(float delta)
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{
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return Entity.TryConsumeEnergy(Item.Evaluate(_data.EnergyDraw) * (_data.PerSecond ? delta : 1));
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}
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} |