Aetheria/Assets/Scripts/Zone Display
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens b155003689 Flow: keywords created on first use, strict [0,1) phases, nebula noise on the flow clock, fold-law and cycle tests
VolumeSampling created its flow keywords in static field initializers, which a scene runs inside a MonoBehaviour
construction where Unity refuses GlobalKeyword.Create; they are now created lazily from LowerFlow. FlowField.Scroll and
Cycle return phases strictly below 1. The nebula noise reads _NebulaNoiseTime (zone time) instead of _Time.y. New
FlowFieldTests pin the per-octave fold to the unfolded law across wraps, the cycle at days of zone time, and the phase edge.
The Unity checks for these are in the next commit; this one builds, its parity check does not yet read the noise clock.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 23:25:44 +02:00
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BlueNoiseProvider.cs Demo Hotfixes 2021-05-02 20:59:45 +01:00
BlueNoiseProvider.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
CopyTransform.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
CopyTransform.cs.meta Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
GasGiantObject.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
GasGiantObject.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
GradientMapper.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
GradientMapper.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
MapView.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
MapView.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
PlanetObject.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
PlanetObject.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
SunMaterial.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
SunMaterial.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
SunObject.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
SunObject.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
VapourCloudInstance.cs Vapour presenter: draw the sim's OpacityAt directly, not divided by the cloud's raw Opacity 2026-10-12 04:53:18 +02:00
VapourCloudInstance.cs.meta Fog Patch prefab carries VapourCloudInstance at the origin and unit scale; ZoneRenderer.CloudPrefab assigned in ARPG 2026-10-12 03:46:24 +02:00
VolumeCloudRenderer.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
VolumeCloudRenderer.cs.meta Raymarching Cleanup 2022-07-13 04:15:20 +01:00
VolumeSampling.cs Flow: keywords created on first use, strict [0,1) phases, nebula noise on the flow clock, fold-law and cycle tests 2026-10-13 23:25:44 +02:00
VolumeSampling.cs.meta Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
WaveScroll.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
WaveScroll.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
ZoneRenderer.cs Merge cut contact-hud (Soul verdicts cut-contact-hud.s1, .s2) 2026-10-13 08:48:13 +02:00
ZoneRenderer.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00