GrabEvent carries a FloatingBodyId; Zone gains TryHold/SetHeldProgress/Free and places a held item instead of integrating it; Entity.TractorPower is derived from Pickup.Power and TractorCommand is the pilot's input (ActionGameManager writes it undamped, the Time.deltaTime ramp is deleted). Binder and FieldTester change the delegate type only. PickupTests and a save round-trip pin for the player's zone index. Group A builds; no beam is on any generated ship until group B. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
72 lines
3 KiB
C#
72 lines
3 KiB
C#
using System;
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using System.Collections.Generic;
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using UniRx;
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using UnityEngine;
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// Wires one CapabilityEvents source to whatever presenter components live on this object or its
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// children, subscribing each presenter only to the event kinds it implements (docs/headless-
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// playground-cut.md fork L: "presentation is chosen per item, independently of capability... one
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// presentation... can visualize any subset of an item's capabilities"). This binder has no knowledge
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// of FieldDriver or any other concrete presentation, and no knowledge of what publishes events --
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// today the FieldShieldTest scene calls Bind() directly; a real capability owner will do the same
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// later without this binder changing.
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public class CapabilityPresentationBinder : MonoBehaviour
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{
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private readonly List<IDisposable> _subscriptions = new List<IDisposable>();
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private Func<FloatingBodyId, Transform> _grabTargetResolver;
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private Func<FloatingBodyId, Vector3> _grabInitialVelocityResolver;
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// Subscribes every presenter interface implemented by components on this object or its children to
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// the matching stream of `events`. `grabTargetResolver`/`grabInitialVelocityResolver` resolve a
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// GrabEvent's target id to the live Transform/velocity a grab presenter needs; the owner
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// of `events` supplies them (the test scene today; the real pickup capability's caller later).
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public void Bind(CapabilityEvents events, Func<FloatingBodyId, Transform> grabTargetResolver = null,
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Func<FloatingBodyId, Vector3> grabInitialVelocityResolver = null)
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{
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Unbind();
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if (events == null) return;
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_grabTargetResolver = grabTargetResolver;
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_grabInitialVelocityResolver = grabInitialVelocityResolver;
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foreach (var presenter in GetComponentsInChildren<IAbsorbPresenter>(true))
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{
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var p = presenter;
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_subscriptions.Add(events.Absorb.Subscribe(e => p.Absorb(e)));
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}
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foreach (var presenter in GetComponentsInChildren<IGrabPresenter>(true))
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{
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var p = presenter;
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_subscriptions.Add(events.Grab.Subscribe(e =>
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{
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var target = _grabTargetResolver?.Invoke(e.Target);
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var velocity = _grabInitialVelocityResolver?.Invoke(e.Target) ?? Vector3.zero;
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p.Grab(e, target, velocity);
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}));
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}
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foreach (var presenter in GetComponentsInChildren<IMeleePresenter>(true))
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{
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var p = presenter;
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_subscriptions.Add(events.Melee.Subscribe(e => p.Melee(e)));
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}
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foreach (var presenter in GetComponentsInChildren<IThrustPresenter>(true))
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{
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var p = presenter;
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_subscriptions.Add(events.Thrust.Subscribe(e => p.Thrust(e)));
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}
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}
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public void Unbind()
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{
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foreach (var s in _subscriptions) s.Dispose();
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_subscriptions.Clear();
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_grabTargetResolver = null;
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_grabInitialVelocityResolver = null;
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}
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private void OnDisable() => Unbind();
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private void OnDestroy() => Unbind();
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}
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