Aetheria/Assets/Scripts/ServerShared/Agents/States
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens fcf1b46880 AI pilots vent on a Track paint past half and overdrive to close (consumable-ai r3)
Re-land on master of the h1 cut with the s1 fixes: the vent rule reads one Track
paint in the ship's own IncomingPaints, TryActivateConsumable refuses on an
inactive ship, the AI holds while a consumable of the kind is active, and the
top of the lock strength range is pinned. Not yet built or run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:22:51 +02:00
..
BaseState.cs BaseState: an includeChildren walk keeps its state in locals 2026-09-30 15:12:41 +02:00
BaseState.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Combat.cs AI pilots vent on a Track paint past half and overdrive to close (consumable-ai r3) 2026-10-16 17:22:51 +02:00
Combat.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
MoveTo.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
MoveTo.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00