Aetheria/Assets/Shaders/Compute
Repository files (latest commit first)
Filename Latest commit message Latest commit date
soul 2e9d97661c Stardust draws into the G-buffer so the nebula fog attenuates it by depth
At BeforeImageEffectsOpaque the dust was drawn after the depth texture the nebula march reads, so the fog treated dust pixels as far background and wiped them out (operator report, 2026-10-29). A Deferred pass writes black, unreflective, emissive G-buffer texels and depth at AfterGBuffer. FlowFieldSceneVerify still expects the old event and needs updating.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 07:47:20 +01:00
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Lightning Move the remaining Assets scripts off Unity.Mathematics 2026-09-14 18:01:54 +02:00
ShieldField Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
Slime Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
Stardust Stardust draws into the G-buffer so the nebula fog attenuates it by depth 2026-10-29 07:47:20 +01:00
FlowParity.compute FlowFieldSceneVerify: the flow as ARPG.unity runs it; parity check on a ramp height and the noise clock 2026-10-13 23:25:45 +02:00
FlowParity.compute.meta Flow parity: FlowParity.compute, FlowFieldParityVerify (Unity batchmode, GPU) and its mutation harness 2026-10-13 20:49:22 +02:00
Lightning.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ShieldField.meta Land the six shield-panel sources, ported to built-in and compiling 2026-09-18 06:08:04 +02:00
Slime.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
Stardust.meta Lightning 2021-02-04 04:37:47 +00:00