Aetheria/Assets/Scripts/UI/MapViewDragHandler.cs
Reinier Vens 1debe67958 Database Inspector Features
Aetheria Database Tools now has the ability to customize the shapes of items and hardpoints, and displays hardpoints when editing hull shape
List elements now have foldouts
Lists are presented in the Database Inspector with colors when the list type implements ITintInspector interface
2020-12-12 00:02:00 +00:00

38 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static Unity.Mathematics.math;
public class MapViewDragHandler : MonoBehaviour
{
public Camera Camera;
public float Scaling;
public ClickCatcher Background;
private Vector2 _previousPosition;
private bool _isDragging;
void Update()
{
var newPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
if (!Input.GetMouseButton(0)) _isDragging = false;
if (_isDragging) Camera.transform.position -= (Vector3) ((Vector2) newPosition - _previousPosition);
if (Background.PointerIsInside)
{
if (Input.GetMouseButtonDown(0))
{
_previousPosition = newPosition;
_isDragging = true;
}
if (abs(Input.mouseScrollDelta.y) > .01f)
{
var previousPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
Camera.orthographicSize *= 1 + Input.mouseScrollDelta.y * Scaling;
Camera.transform.position -= Camera.ScreenToWorldPoint(Input.mousePosition) - previousPosition;
}
}
}
}