Replaced Unity TAA with PlayDead TAA Custom keyboard layout test scene Adjusted Aetheric Drive VFX to be more subtle Reworked stardust VFX to reduce flickering artifacts Added Action Bar & weapon groups saving/loading Implemented security levels and faction safe zone visualization Improved station placement (now include defensive turrets)
19 lines
No EOL
476 B
C#
19 lines
No EOL
476 B
C#
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using MessagePack;
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using Newtonsoft.Json;
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public class InputLayout
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{
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class InputLayoutKey
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{
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[Key(0), JsonProperty("mainLabel")] public string MainLabel;
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[Key(1), JsonProperty("altLabel")] public string AltLabel;
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[Key(2), JsonProperty("path")] public string InputSystemPath;
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[Key(3), JsonProperty("width")] public float Width;
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[Key(4), JsonProperty("height")] public int Height;
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} |