Replaced Unity TAA with PlayDead TAA Custom keyboard layout test scene Adjusted Aetheric Drive VFX to be more subtle Reworked stardust VFX to reduce flickering artifacts Added Action Bar & weapon groups saving/loading Implemented security levels and faction safe zone visualization Improved station placement (now include defensive turrets)
9 lines
205 B
C#
9 lines
205 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InputDisplayRow : MonoBehaviour
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{
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public Prototype KeyPrototype;
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public Prototype KeySpacerPrototype;
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}
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