Replaced Unity TAA with PlayDead TAA Custom keyboard layout test scene Adjusted Aetheric Drive VFX to be more subtle Reworked stardust VFX to reduce flickering artifacts Added Action Bar & weapon groups saving/loading Implemented security levels and faction safe zone visualization Improved station placement (now include defensive turrets)
14 lines
322 B
C#
14 lines
322 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class InputDisplayKey : MonoBehaviour
|
|
{
|
|
public TextMeshProUGUI First;
|
|
public TextMeshProUGUI Second;
|
|
public Image Fill;
|
|
public Image Outline;
|
|
public LayoutElement LayoutElement;
|
|
}
|