Aetheria/Assets/Scripts/UI/Properties Panel/PropertiesPanel.cs
Meta Vens 415f8e1152 Add the lot ledger and mint every crafted instance through it
Quality, Ingredients and Product leave CraftedItemInstance; a unit now
carries only a LotId into the run-scoped ProvenanceLedger. ItemManager
gains the one lot-minting path (CreateLot/CreateInstance(int)), GetLot,
and Brand(), which derives a maker and product from provenance instead
of a stored field. RunSave persists the ledger pruned to what the saved
zones' entities still reach; the live ledger is never pruned, so a
floor pickup collected after a save still resolves. CopyBuild is gone:
matching hardpoints now share the same lot instead of copying values.
PropertiesPanel shows the derived brand where the design's manufacturer
used to be. AetherDb's census flags duplicate (maker, design) products
and its save command checks every crafted instance's lot against a real
run store.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 04:16:23 +02:00

649 lines
23 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using GameCult.Caching;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using TMPro;
using UniRx;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using CultMath;
using static CultMath.math;
public class PropertiesPanel : MonoBehaviour
{
public RectTransform Spacer;
public DropdownMenu Dropdown;
public TextMeshProUGUI Title;
public RectTransform Section;
public PropertiesList List;
public Property Property;
public PropertyLabel PropertyLabel;
public AttributeProperty Attribute;
public InputField InputField;
public RangedFloatField RangedFloatField;
public RangedFloatField ProgressField;
public EnumField EnumField;
public BoolField BoolField;
public PropertyButton PropertyButton;
public ButtonField ButtonField;
public IncrementField IncrementField;
public StatSheet StatSheet;
public CurveField CurveField;
public WeaponGroupAssignment WeaponGroupAssignment;
public RectTransform Content;
public RectTransform DragParent;
[HideInInspector] public ActionGameManager GameManager;
protected List<GameObject> Properties = new List<GameObject>();
protected event Action RefreshPropertyValues;
protected bool RadioSelection = false;
private RectTransform _dragObject;
protected event Action<GameObject> OnPropertyAdded;
protected Action OnPropertiesChanged;
public int Children => Properties.Count;
public void Awake()
{
OnPropertyAdded += go => go.SetActive(true);
}
public virtual void Update()
{
RefreshValues();
}
private void OnDestroy()
{
}
// private void OnDisable()
// {
// RemoveListener();
// }
public void Clear()
{
//RemoveListener();
foreach(var property in Properties)
Destroy(property);
Title.text = "Properties";
Properties.Clear();
RefreshPropertyValues = null;
RadioSelection = false;
}
public RectTransform AddSpacer()
{
var spacer = Instantiate(Spacer, Content ?? transform);
Properties.Add(spacer.gameObject);
OnPropertyAdded?.Invoke(spacer.gameObject);
return spacer;
}
public RectTransform AddSection(string name)
{
var section = Instantiate(Section, Content ?? transform);
section.GetComponentInChildren<TextMeshProUGUI>().text = name;
Properties.Add(section.gameObject);
OnPropertyAdded?.Invoke(section.gameObject);
return section;
}
public Property AddProperty(Func<string> read)
{
if (read == null) throw new ArgumentException("Attempted to add property with null read function!");
var property = Instantiate(Property, Content ?? transform);
property.Label.text = read();
RefreshPropertyValues += () => property.Label.text = read();
Properties.Add(property.gameObject);
OnPropertyAdded?.Invoke(property.gameObject);
return property;
}
public Property AddProperty(string name, Func<string> read = null)
{
Property property;
if(read != null)
property = Instantiate(PropertyLabel, Content ?? transform);
else
property = Instantiate(Property, Content ?? transform);
property.Label.text = name;
if (read != null)
RefreshPropertyValues += () => ((PropertyLabel) property).Value.text = read.Invoke();
Properties.Add(property.gameObject);
OnPropertyAdded?.Invoke(property.gameObject);
return property;
}
public StatSheet AddStatSheet()
{
var sheet = Instantiate(StatSheet, Content ?? transform);
Properties.Add(sheet.gameObject);
OnPropertyAdded?.Invoke(sheet.gameObject);
RefreshPropertyValues += () => sheet.RefreshValues();
return sheet;
}
public PropertiesList AddList(string name) //, IEnumerable<(string, Func<string>)> elements)
{
var list = Instantiate(List, Content ?? transform);
list.GameManager = GameManager;
list.Dropdown = Dropdown;
list.Title.text = name;
// foreach (var element in elements)
// {
// var item = Instantiate(PropertyPrefab, list);
// item.Name.text = element.Item1;
// item.Value.text = element.Item2();
// item.ValueFunction = element.Item2;
// Properties.Add(item.gameObject);
// }
//RefreshPropertyValues += () => list.RefreshValues();
Properties.Add(list.gameObject);
OnPropertyAdded?.Invoke(list.gameObject);
return list;
}
public AttributeProperty AddPersonalityProperty(PersonalityAttribute attribute, Func<float> read)
{
var attributeInstance = Instantiate(Attribute, Content ?? transform);
attributeInstance.Title.text = attribute.Name;
attributeInstance.HighLabel.text = attribute.HighName;
attributeInstance.LowLabel.text = attribute.LowName;
RefreshPropertyValues += () => attributeInstance.Slider.value = read();
Properties.Add(attributeInstance.gameObject);
OnPropertyAdded?.Invoke(attributeInstance.gameObject);
return attributeInstance;
}
public CurveField AddCurveField()
{
var curveInstance = Instantiate(CurveField, Content ?? transform);
Properties.Add(curveInstance.gameObject);
return curveInstance;
}
public virtual PropertyButton AddButton(string name, Action onClick)
{
var button = Instantiate(PropertyButton, Content ?? transform);
button.Label.text = name;
button.Button.interactable = onClick != null;
button.Button.onClick.AddListener(() => onClick());
Properties.Add(button.gameObject);
OnPropertyAdded?.Invoke(button.gameObject);
return button;
}
public void AddButton(string name, string label, Action onClick)
{
var button = Instantiate(ButtonField, Content ?? transform);
button.Label.text = name;
button.ButtonLabel.text = label;
button.Button.interactable = onClick != null;
button.Button.onClick.AddListener(() => onClick());
Properties.Add(button.gameObject);
OnPropertyAdded?.Invoke(button.gameObject);
}
public void AddField(string name, Func<string> read, Action<string> write)
{
var field = Instantiate(InputField, Content ?? transform);
field.Label.text = name;
field.Field.contentType = TMP_InputField.ContentType.Standard;
field.Field.onValueChanged.AddListener(val => write(val));
// field.Field.text = read();
RefreshPropertyValues += () =>
{
var s = read();
if (field.Field.text != s)
{
field.Field.text = s;
field.gameObject.SetActive(false);
Observable.NextFrame().Subscribe(_ =>
{
if(field != null)
OnPropertyAdded?.Invoke(field.gameObject);
});
}
};
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<float> read, Action<float> write)
{
var field = Instantiate(InputField, Content ?? transform);
field.Label.text = name;
field.Field.contentType = TMP_InputField.ContentType.DecimalNumber;
field.Field.onValueChanged.AddListener(val => write(float.Parse(val)));
RefreshPropertyValues += () =>
{
var s = read().ToString(CultureInfo.InvariantCulture);
if (field.Field.text != s)
{
field.Field.text = s;
field.gameObject.SetActive(false);
Observable.NextFrame().Subscribe(_ => OnPropertyAdded?.Invoke(field.gameObject));
}
};
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<int> read, Action<int> write)
{
var field = Instantiate(InputField, Content ?? transform);
field.Label.text = name;
field.Field.contentType = TMP_InputField.ContentType.IntegerNumber;
field.Field.onValueChanged.AddListener(val => write(int.Parse(val)));
RefreshPropertyValues += () =>
{
var s = read().ToString(CultureInfo.InvariantCulture);
if (field.Field.text != s)
{
field.Field.text = s;
field.gameObject.SetActive(false);
Observable.NextFrame().Subscribe(_ => OnPropertyAdded?.Invoke(field.gameObject));
}
};
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddIncrementField(string name, Func<int> read, Action<int> write, Func<int> min, Func<int> max)
{
var field = Instantiate(IncrementField, Content ?? transform);
field.Label.text = name;
field.Increment.onClick.AddListener(() => write(read() + 1));
field.Decrement.onClick.AddListener(() => write(read() - 1));
RefreshPropertyValues += () =>
{
var val = read();
var minval = min();
var maxval = max();
if (val < minval || val > maxval)
write(val = clamp(val, minval, maxval));
field.Value.text = val.ToString(CultureInfo.InvariantCulture);
field.Increment.interactable = val == maxval;
field.Decrement.interactable = val == minval;
};
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<float> read, Action<float> write, float min, float max)
{
var field = Instantiate(RangedFloatField, Content ?? transform);
field.Label.text = name;
field.Slider.wholeNumbers = false;
field.Slider.minValue = min;
field.Slider.maxValue = max;
field.Slider.onValueChanged.AddListener(val => write(val));
RefreshPropertyValues += () => field.Slider.value = read();
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddProgressField(string name, Func<float> read)
{
var field = Instantiate(ProgressField, Content ?? transform);
field.Label.text = name;
field.Slider.wholeNumbers = false;
field.Slider.minValue = 0;
field.Slider.maxValue = 1;
//field.Slider.onValueChanged.AddListener(val => write(val));
RefreshPropertyValues += () => field.Slider.value = read();
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<int> read, Action<int> write, int min, int max)
{
var field = Instantiate(RangedFloatField, Content ?? transform);
field.Label.text = name;
field.Slider.wholeNumbers = true;
field.Slider.minValue = min;
field.Slider.maxValue = max;
field.Slider.onValueChanged.AddListener(val => write(Mathf.RoundToInt(val)));
RefreshPropertyValues += () => field.Slider.value = read();
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<bool> read, Action<bool> write)
{
var field = Instantiate(BoolField, Content ?? transform);
field.Label.text = name;
field.Toggle.onValueChanged.AddListener(val => write(val));
RefreshPropertyValues += () => field.Toggle.isOn = read();
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<int> read, Action<int> write, string[] enumOptions)
{
var field = Instantiate(EnumField, Content ?? transform);
field.Label.text = name;
field.Dropdown.onClick.AddListener(() =>
{
var selected = read();
Dropdown.gameObject.SetActive(true);
Dropdown.Clear();
for (int i = 0; i < enumOptions.Length; i++)
{
var index = i;
Dropdown.AddOption(enumOptions[i], () => write(index), index == selected);
}
Dropdown.Show((RectTransform) field.Dropdown.transform);
});
RefreshPropertyValues += () => field.DropdownLabel.text = enumOptions[read()];
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
private void AddItemProperties(ItemInstance item)
{
var data = GameManager.ItemManager.GetData(item);
AddProperty(data.Description);
if (item is SimpleCommodity simpleCommodity)
AddProperty("Quantity", () => simpleCommodity.Quantity.ToString());
var sheet = AddStatSheet();
// Branding is derived from provenance, not stored on the design; a SimpleCommodity carries no lot and shows none.
if (item is CraftedItemInstance crafted)
{
var (maker, product) = GameManager.ItemManager.Brand(crafted);
if (maker != null)
sheet.AddStat("Manufacturer", () => maker.Name);
if (product != null)
{
AddProperty(product.Name);
AddProperty(product.Description);
}
}
sheet.AddStat("Mass", () => ActionGameManager.PlayerSettings.Format(GameManager.ItemManager.GetMass(item)));
//AddProperty("Thermal Mass", () => Context.GetThermalMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
}
private void AddEquippableItemProperties(EquippableItem item, Func<PerformanceStat, float> statValueFunction)
{
if (item.Durability < .01f)
{
return;
}
var gearData = GameManager.ItemManager.GetData(item);
var sheet = AddStatSheet();
foreach (var behavior in gearData.Behaviors)
{
if (behavior is StatModifierData statMod)
{
sheet.AddStat($"{statMod.Stat.Target.SplitCamelCase()}:{statMod.Stat.Stat.SplitCamelCase()}", () => $"{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{ActionGameManager.PlayerSettings.Format(statValueFunction(statMod.Modifier))}");
}
else
{
var type = behavior.GetType();
if (type.GetCustomAttribute(typeof(RuntimeInspectable)) == null) continue;
foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
{
var fieldType = field.FieldType;
if (fieldType == typeof(float))
sheet.AddStat(field.Name.SplitCamelCase(), () => $"{ActionGameManager.PlayerSettings.Format((float) field.GetValue(behavior))}");
else if (fieldType == typeof(int))
sheet.AddStat(field.Name.SplitCamelCase(), () => $"{(int) field.GetValue(behavior)}");
else if (fieldType == typeof(PerformanceStat))
{
var stat = (PerformanceStat) field.GetValue(behavior);
sheet.AddStat(field.Name.SplitCamelCase(), () => $"{ActionGameManager.PlayerSettings.Format(statValueFunction(stat))}");
}
}
}
}
if (gearData.Behaviors.FirstOrDefault(b => b is WeaponData) is WeaponData weapon)
{
var range = AddCurveField();
range.Show("Damage Range", weapon.DamageCurve, t => ActionGameManager.PlayerSettings.Format(lerp(statValueFunction(weapon.MinRange), statValueFunction(weapon.Range), t)));
}
}
private string GetTitle(EquippableItem item)
{
var data = GameManager.ItemManager.GetData(item);
var (tier, upgrades) = GameManager.ItemManager.GetTier(item);
return
$"<color=#{ColorUtility.ToHtmlStringRGB(tier.Color.ToColor())}>{data.Name}</color><smallcaps><size=60%> ({tier.Name}{new string('+', upgrades)})";
}
public void Inspect(EquippedItem item)
{
Clear();
if (item?.EquippableItem == null) return;
Title.text = GetTitle(item.EquippableItem);
AddItemProperties(item.EquippableItem);
AddSpacer();
if (item.GetBehavior<Weapon>() != null)
{
var weaponGroups = Instantiate(WeaponGroupAssignment, Content ?? transform);
weaponGroups.Inspect(item);
var dragOffset = Vector2.zero;
Transform dragObject = null;
weaponGroups.OnBeginDragAsObservable().Subscribe(x =>
{
//Debug.Log($"Began dragging weapon group {x.group}");
GameManager.BeginDrag(new WeaponGroupDragObject(x.group));
dragObject = Instantiate(weaponGroups.Groups[x.group], DragParent, true).transform;
dragOffset = (Vector2)dragObject.position - x.pointerEventData.position;
});
weaponGroups.OnDragAsObservable().Subscribe(x =>
{
dragObject.position = x.pointerEventData.position + dragOffset;
});
weaponGroups.OnEndDragAsObservable().Subscribe(x =>
{
//Debug.Log($"Ended dragging weapon group {x.group}");
GameManager.EndDrag();
Destroy(dragObject.gameObject);
});
Properties.Add(weaponGroups.gameObject);
OnPropertyAdded?.Invoke(weaponGroups.gameObject);
}
var gearData = GameManager.ItemManager.GetData(item.EquippableItem);
var statusSheet = AddStatSheet();
if (item.EquippableItem.Durability < .01f)
statusSheet.AddStat("Durability", () => "Item Destroyed!");
else statusSheet.AddStat("Durability", () => $"{(int)(item.EquippableItem.Durability / gearData.Durability * 100)}%");
statusSheet.AddStat("Temperature", () => ActionGameManager.PlayerSettings.FormatTemperature(item.Temperature));
var heatCurve = AddCurveField();
heatCurve.Show(
"Thermal Performance",
gearData.HeatPerformanceCurve,
t => ActionGameManager.PlayerSettings.FormatTemperature(lerp(gearData.MinimumTemperature, gearData.MaximumTemperature, t)),
true);
RefreshPropertyValues += () => heatCurve.SetCurrent(unlerp(gearData.MinimumTemperature, gearData.MaximumTemperature, item.Temperature));
AddEquippableItemProperties(item.EquippableItem, item.Evaluate);
AddSpacer();
AddField("Override Shutdown", () => item.EquippableItem.OverrideShutdown, b => item.EquippableItem.OverrideShutdown = b);
foreach (var behavior in item.Behaviors)
{
switch (behavior)
{
case Thermotoggle thermotoggle when thermotoggle.ThermotoggleData.Adjustable:
AddField("Target Temperature",
() => thermotoggle.TargetTemperature,
temp => thermotoggle.TargetTemperature = temp);
break;
}
}
RefreshValues();
}
public void Inspect(ItemInstance item)
{
Clear();
AddItemProperties(item);
if (item is EquippableItem gear)
{
Title.text = GetTitle(gear);
AddSpacer();
var gearData = GameManager.ItemManager.GetData(gear);
var statusSheet = AddStatSheet();
statusSheet.AddStat("Durability", () => $"{(int)(gear.Durability / gearData.Durability * 100)}%");
var heatCurve = AddCurveField();
heatCurve.Show(
"Thermal Performance",
gearData.HeatPerformanceCurve,
t => ActionGameManager.PlayerSettings.FormatTemperature(lerp(gearData.MinimumTemperature, gearData.MaximumTemperature, t)),
true);
AddEquippableItemProperties(gear, stat => GameManager.ItemManager.Evaluate(stat, gear));
}
RefreshValues();
}
public void Inspect(ItemData data)
{
AddProperty("Type", () => data.Name);
AddProperty(data.Description).Label.fontStyle = FontStyles.Normal;
if (data is EquippableItemData gearData)
{
AddProperty("Durability", () => ActionGameManager.PlayerSettings.Format(gearData.Durability));
var sheet = AddStatSheet();
foreach (var behavior in gearData.Behaviors)
{
if (behavior is StatModifierData statMod)
{
if(Math.Abs(statMod.Modifier.Min - statMod.Modifier.Max) < .001f)
sheet.AddStat($"{statMod.Stat.Target}:{statMod.Stat.Stat}", () => $"{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{ActionGameManager.PlayerSettings.Format(statMod.Modifier.Min)}");
else
sheet.AddStat($"{statMod.Stat.Target}:{statMod.Stat.Stat}", () => $"{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{ActionGameManager.PlayerSettings.Format(statMod.Modifier.Min)}-{ActionGameManager.PlayerSettings.Format(statMod.Modifier.Max)}");
}
var type = behavior.GetType();
if (type.GetCustomAttribute(typeof(RuntimeInspectable)) != null)
{
foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
{
var fieldType = field.FieldType;
if (fieldType == typeof(float))
sheet.AddStat(field.Name, () => $"{ActionGameManager.PlayerSettings.Format((float) field.GetValue(behavior))}");
else if (fieldType == typeof(int))
sheet.AddStat(field.Name, () => $"{(int) field.GetValue(behavior)}");
else if (fieldType == typeof(PerformanceStat))
{
var stat = (PerformanceStat) field.GetValue(behavior);
if(Math.Abs(stat.Min - stat.Max) < .001f)
sheet.AddStat(field.Name, () => $"{ActionGameManager.PlayerSettings.Format(stat.Min)}");
else
sheet.AddStat(field.Name, () => $"{ActionGameManager.PlayerSettings.Format(stat.Min)}-{ActionGameManager.PlayerSettings.Format(stat.Max)}");
}
}
}
}
}
}
public void Inspect(object obj, bool inspectablesOnly = false, bool readWrite = false, bool topLevel = true)
{
var fields = obj.GetType().GetFields();
foreach (var field in fields)
Inspect(obj, field, inspectablesOnly, readWrite);
// if(topLevel)
// foreach (var field in _propertyFields)
// field.transform.SetSiblingIndex(_propertyFields.IndexOf(field));
RefreshValues();
}
public void Inspect(object obj, FieldInfo field, bool inspectablesOnly = false, bool readWrite = false)
{
var inspectable = field.GetCustomAttribute<InspectableAttribute>();
if (inspectable == null && inspectablesOnly) return;
var type = field.FieldType;
if (type == typeof(float))
{
if (readWrite)
{
if (field.GetCustomAttribute<CultInspectorRangeAttribute>() is { } ranged)
AddField(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f),
ranged.Min, ranged.Max);
else
AddField(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f));
} else AddProperty(field.Name.SplitCamelCase(), () => ((float) field.GetValue(obj)).ToString("0.##"));
}
else if (type == typeof(int))
{
if (readWrite)
{
if (field.GetCustomAttribute<CultInspectorRangeAttribute>() is { } ranged)
AddField(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f),
(int) ranged.Min, (int) ranged.Max);
else
AddField(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f));
} else AddProperty(field.Name.SplitCamelCase(), () => ((int) field.GetValue(obj)).ToString());
}
else if (type.IsEnum)
{
if (readWrite)
AddField(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), i => field.SetValue(obj, i),
Enum.GetNames(field.FieldType));
else
AddProperty(field.Name.SplitCamelCase(), () => Enum.GetName(type, field.GetValue(obj)).SplitCamelCase());
}
else if (type == typeof(string))
{
if (readWrite)
AddField(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj), i => field.SetValue(obj, i));
else
AddProperty(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj));
}
//else if (field.FieldType == typeof(Color)) Inspect(field.Name, () => (Color) field.GetValue(obj), c => field.SetValue(obj, c));
else if (field.FieldType == typeof(bool)) AddField(field.Name, () => (bool) field.GetValue(obj), b => field.SetValue(obj, b));
else if (type.GetCustomAttribute<InspectableAttribute>() != null)
{
// if(!_propertyFields.Any() || !_propertyFields.Last().gameObject.name.ToUpper().Contains("DIVIDER"))
// _propertyFields.Add(Divider.Instantiate<Prototype>());
var list = AddList(field.Name);
list.Inspect(field.GetValue(obj), inspectablesOnly, readWrite, false);
}
else
Debug.Log($"Field \"{field.Name}\" has unknown type {field.FieldType.Name}. No inspector was generated.");
}
public void RefreshValues()
{
RefreshPropertyValues?.Invoke();
}
}