Aetheria/Assets/Scripts/UI/ConfirmationDialog.cs
Reinier Vens 48abee4847 Cash Money
Player credits now tracked by game manager
Buying items subtracts credits
Right clicking on trade menu items allows player to buy multiple
Inventory panel dropdown now allows instantiating saved loadouts
2021-01-19 01:22:56 +00:00

70 lines
1.9 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class ConfirmationDialog : PropertiesPanel
{
public ClickCatcher CancelClickCatcher;
public GameObject ButtonGroup;
public Button Cancel;
public Button Confirm;
private Action _onCancel;
private Action _onConfirm;
private void Start()
{
Cancel.onClick.AddListener(() =>
{
_onCancel?.Invoke();
End();
});
Confirm.onClick.AddListener(() =>
{
_onConfirm?.Invoke();
End();
});
if (CancelClickCatcher != null)
CancelClickCatcher.OnClick += data =>
{
_onCancel?.Invoke();
End();
};
OnPropertyAdded += go =>
{
go.SetActive(true);
go.transform.SetSiblingIndex(Title.transform.GetSiblingIndex() + 1);
};
gameObject.SetActive(false);
}
private void End()
{
CancelClickCatcher.gameObject.SetActive(false);
gameObject.SetActive(false);
}
public void Show(Action onConfirm = null, Action onCancel = null)
{
gameObject.SetActive(true);
_onConfirm = onConfirm;
Confirm.gameObject.SetActive(onConfirm!=null);
_onCancel = onCancel;
Cancel.gameObject.SetActive(onCancel!=null);
ButtonGroup.SetActive(onConfirm!=null || onCancel!=null);
transform.position = Mouse.current.position.ReadValue();
CancelClickCatcher.gameObject.SetActive(true);
}
}