Nine mutations (one no-op control, eight rule-breaking) against PowerBus.AllocateTiers and EquippedItem's tier-seeding guard: tier walk order, committing a fed tier's grant before the next tier is considered, proportional-within-tier rationing, an empty tier reading as met rather than starved, allocating against TotalGrant rather than raw TotalDemand, remaining vs. the original total (the no-leak boundary), reading the item's live stored tier every Step, and never re-seeding a kind default once set. All nine behave as declared against PowerTierTests.cs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
218 lines
11 KiB
Python
218 lines
11 KiB
Python
#!/usr/bin/env python3
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"""Mutation tests for docs/stats-and-power-cut.md Cut 5 (priority tiers).
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Cut 5 replaces PowerBus's single shared GrantRatio with priority tiers (PowerTiers.cs): critical is fed in full
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before the next tier sees anything, each following tier divides what remains, and a tier is a stored player
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choice (EquippableItem.PowerTier) rather than something the bus derives every tick. This script mutates each
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rule's own line of code and asserts the named test in PowerTierTests.cs goes red for exactly that reason. A
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no-op control mutation proves the read/replace/restore path is transparent.
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Usage:
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python tests/mutation_tests_stats_power_cut5.py --cultlib-root <path-to-CultLib-45c2f40-worktree>
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Only touches files under this repository; every mutation is reversed before the script exits, including on
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failure.
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"""
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from __future__ import annotations
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import argparse
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import subprocess
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import sys
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from dataclasses import dataclass
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from pathlib import Path
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REPO_ROOT = Path(__file__).resolve().parent.parent
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TEST_PROJECT = REPO_ROOT / "tests" / "Aetheria.Shared.Tests"
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@dataclass
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class Mutation:
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rule: str
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file: str
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anchor: str
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mutated: str
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test: str
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expect: str # "red" (mutant must be killed) or "green" (the no-op control)
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MUTATIONS: list[Mutation] = [
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# --- No-op control: proves the anchor/replace/restore mechanism is transparent ---
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Mutation(
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rule="control (no-op round trip)",
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file="Assets/Scripts/ServerShared/PowerBus.cs",
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anchor=" if (demand <= 1e-4f) { ratios[tier] = 1f; continue; }",
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mutated=" if (demand <= 1e-4f) { ratios[tier] = 1f; continue; }",
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test="PowerTierTests.CriticalTierIsFedInFullWhileLowerTierStarves",
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expect="green",
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),
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# --- Cut 5's headline rule: critical must be satisfied in full before the next tier receives anything.
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# --- Walking tiers in descending order instead of ascending feeds Utility first, so the fixed generation
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# --- that exactly covers Critical's own demand gets spent on Utility instead, starving Critical -- the
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# --- opposite of the ruling ("critical is fed first"). ---
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Mutation(
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rule="tiers must be walked lowest-number (highest priority) first",
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file="Assets/Scripts/ServerShared/PowerBus.cs",
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anchor=" for (var tier = 0; tier < PowerTiers.Count; tier++)",
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mutated=" for (var tier = PowerTiers.Count - 1; tier >= 0; tier--)",
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test="PowerTierTests.CriticalTierIsFedInFullWhileLowerTierStarves",
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expect="red",
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),
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# --- A satisfied tier must commit what it took, so a lower tier can never see it again. Skipping the
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# --- subtraction lets every tier see the SAME remaining pool -- Utility would compute against the full 30,
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# --- not the 0 left after Critical, so it would stop reading as fully starved. ---
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Mutation(
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rule="a fed tier must commit its grant against remaining, or a lower tier could see it twice",
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file="Assets/Scripts/ServerShared/PowerBus.cs",
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anchor=" remaining -= grant;",
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mutated=" // remaining -= grant;",
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test="PowerTierTests.CriticalTierIsFedInFullWhileLowerTierStarves",
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expect="red",
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),
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# --- Within a tier, every consumer must ration by the SAME fraction of its OWN request -- that is what
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# --- makes two unequal requests divide proportionally instead of splitting the tier's grant evenly per
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# --- consumer regardless of how much each asked for. ---
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Mutation(
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rule="within a tier, the ratio must be grant/demand (proportional), not an even per-consumer split",
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file="Assets/Scripts/ServerShared/PowerBus.cs",
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anchor=" ratios[tier] = saturate(grant / demand);",
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mutated=" ratios[tier] = saturate(grant / tierDemand.Length);",
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test="PowerTierTests.TwoConsumersInOneTierAreRationedProportionally",
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expect="red",
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),
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# --- An empty tier must read as fully met (ratio 1, remaining untouched) so its share passes straight to
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# --- the next tier down. Forcing it to 0 instead makes an unused tier look starved and -- because nothing
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# --- reduces remaining for a 0-demand tier either way -- has no effect on the real consumer, but the
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# --- assertion on the empty tiers' own ratio catches the wrong value directly. ---
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Mutation(
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rule="a tier with no demand must read as fully met (1f), not starved (0f)",
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file="Assets/Scripts/ServerShared/PowerBus.cs",
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anchor=" if (demand <= 1e-4f) { ratios[tier] = 1f; continue; }",
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mutated=" if (demand <= 1e-4f) { ratios[tier] = 0f; continue; }",
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test="PowerTierTests.ATierWithNoDemandPassesItsShareDown",
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expect="red",
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),
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# --- TotalGrant is the ceiling tiering allocates -- it must still reflect what generation and stored charge
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# --- can actually cover, not the raw total request. Feeding the allocator TotalDemand instead (pretending
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# --- supply always covers everything) hands Utility the untouched 80 instead of the 0 left after Critical's
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# --- own 30 is committed, so it reads as fully fed instead of starved. ---
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Mutation(
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rule="tiering must allocate against TotalGrant (what supply covers), not TotalDemand (what was asked)",
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file="Assets/Scripts/ServerShared/PowerBus.cs",
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anchor=" var remaining = TotalGrant;",
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mutated=" var remaining = TotalDemand;",
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test="PowerTierTests.CriticalTierIsFedInFullWhileLowerTierStarves",
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expect="red",
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),
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# --- The boundary rule itself: once a higher tier's own shortfall has consumed all of remaining, a lower
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# --- tier must see 0, not some leftover computed from the higher tier's unmet demand. Handing every tier
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# --- the ORIGINAL TotalGrant instead of the shrinking remaining pool would let Utility compute its own
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# --- ratio against the full grant as if Critical had never been served first -- exactly the leak §1.3
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# --- forbids. ---
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Mutation(
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rule="each tier must divide what is actually left (remaining), not the original total grant again",
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file="Assets/Scripts/ServerShared/PowerBus.cs",
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anchor=" var grant = min(demand, remaining);",
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mutated=" var grant = min(demand, TotalGrant);",
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test="PowerTierTests.LowerTierGetsExactlyZeroWhenAHigherTierAloneStarves",
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expect="red",
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),
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# --- The tier must be read fresh from the stored field every Step, not cached at equip time -- otherwise a
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# --- player's tier change on the schematic UI would need an unequip/re-equip round trip to take effect,
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# --- which the map's own verification bullet rules out. ---
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Mutation(
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rule="the bus must read the item's CURRENT stored PowerTier every Step, not one captured once at equip",
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file="Assets/Scripts/ServerShared/PowerBus.cs",
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anchor=" var tier = item.EquippableItem.PowerTier;",
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mutated=" var tier = consumer.DefaultPowerTier;",
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test="PowerTierTests.ATierChangeOnAnEquippedItemTakesEffectNextTickWithNoReEquip",
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expect="red",
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),
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# --- EquippedItem's constructor must seed a kind default only once, the first time a unit is equipped
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# --- (PowerTiers.Unassigned) -- never re-seeding it on every equip is what makes the tier a genuinely stored
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# --- choice instead of one silently reset back to the kind default whenever a unit changes hands. Removing
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# --- the guard reassigns Utility's own default even after a mutating test has moved it to Critical.
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Mutation(
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rule="the kind default must only be seeded when PowerTier is still Unassigned, never re-seeded",
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file="Assets/Scripts/ServerShared/Entity.cs",
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anchor=" if (EquippableItem.PowerTier == PowerTiers.Unassigned)\n {\n var consumerTiers = Behaviors.OfType<IPowerConsumer>().Select(c => c.DefaultPowerTier).ToArray();\n if (consumerTiers.Length > 0)\n EquippableItem.PowerTier = consumerTiers.Min();\n }",
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mutated=" {\n var consumerTiers = Behaviors.OfType<IPowerConsumer>().Select(c => c.DefaultPowerTier).ToArray();\n if (consumerTiers.Length > 0)\n EquippableItem.PowerTier = consumerTiers.Min();\n }",
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test="PowerTierTests.ATierChangeOnAnEquippedItemTakesEffectNextTickWithNoReEquip",
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expect="red",
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),
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]
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def replace_unique(path: Path, anchor: str, mutated: str) -> None:
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original = path.read_text(encoding="utf-8")
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count = original.count(anchor)
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if count != 1:
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raise SystemExit(f"{path}: anchor must occur exactly once, found {count}\n---\n{anchor}")
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path.write_text(original.replace(anchor, mutated), encoding="utf-8")
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def run_test(cultlib_root: str, test: str) -> tuple[int, str]:
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proc = subprocess.run(
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["dotnet", "test", str(TEST_PROJECT), f"-p:CultLibRoot={cultlib_root}",
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"--filter", f"FullyQualifiedName~{test}"],
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capture_output=True, text=True, timeout=300,
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)
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return proc.returncode, proc.stdout + proc.stderr
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def main() -> int:
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parser = argparse.ArgumentParser()
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parser.add_argument("--cultlib-root", required=True)
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args = parser.parse_args()
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failures: list[str] = []
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originals: dict[str, str] = {}
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for m in MUTATIONS:
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if m.file not in originals:
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originals[m.file] = (REPO_ROOT / m.file).read_text(encoding="utf-8")
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def restore_all() -> None:
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for file, text in originals.items():
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(REPO_ROOT / file).write_text(text, encoding="utf-8")
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try:
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for m in MUTATIONS:
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print(f"\n=== {m.rule} (expect {m.expect}) ===")
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path = REPO_ROOT / m.file
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replace_unique(path, m.anchor, m.mutated)
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code, output = run_test(args.cultlib_root, m.test)
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passed = "Passed!" in output and code == 0
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if m.expect == "green":
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if not passed:
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failures.append(f"{m.rule}: expected green (test passing), got failure\n{output[-2000:]}")
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else:
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print(f"OK: {m.test} passed under a no-op mutation, as expected")
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else:
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if passed:
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failures.append(f"{m.rule}: expected red (mutant killed), but {m.test} still passed")
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else:
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print(f"OK: {m.test} went red under the mutation, as expected")
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# Restore this file immediately so the next mutation starts from a clean tree.
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path.write_text(originals[m.file], encoding="utf-8")
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finally:
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restore_all()
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if failures:
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print("\n=== FAILURES ===")
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for f in failures:
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print(f"- {f}")
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return 1
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print("\nAll mutations behaved as declared.")
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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