Aetheria/Assets/Scripts/ServerShared/OrbitalEntity.cs
Meta Vens a2b54889b4 Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.

Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.

References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.

AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].

Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.

Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00

46 lines
1.3 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using GameCult.Caching;
using CultMath;
using static CultMath.math;
using float2 = CultMath.float2;
public class OrbitalEntity : Entity
{
public CultRecordKey OrbitData;
public SecurityLevel SecurityLevel;
public float SecurityRadius;
public LocationStory Story;
public bool CanTow;
public OrbitalEntity(ItemManager itemManager, Zone zone, EquippableItem hull, CultRecordKey orbit, EntitySettings settings) : base(itemManager, zone, hull, settings)
{
OrbitData = orbit;
}
public override void Update(float delta)
{
if (OrbitData.IsSet())
{
Position.xz = Zone.GetOrbitPosition(OrbitData);
Velocity = Zone.GetOrbitVelocity(OrbitData);
}
base.Update(delta);
}
public bool IsSecureArea
{
get
{
if (SecurityRadius < 1) return false;
if (Faction == null) return false;
return !IsPresencePermitted(Zone.Galaxy.FactionRelationships[Faction], SecurityLevel);
}
}
}