DemoTerminus generates a prelude galaxy of the Pirates, Zhestokost, Lucent Media and Aeronautics Unlimited with no quest faction, places the gate at the antagonist's home (Galaxy.PlaceGate: boss zone and exit), and stages the player in a Pirates hull with the cast's standing. The prelude constructor resolves every cast name through one refusal that names the field, and places a quest zone only when a quest faction is named. Release builds list only the demo; the tutorial and main galaxies join the test arenas in editor and development builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
645 B
C#
14 lines
645 B
C#
// Every way to set up a new run, in the order New Game lists them. Modes are what a release build lists; Development
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// are the other ways the game sets up a run and Tests are arenas built to check one system each, both listed only in
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// editor and development builds.
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public static class Scenarios
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{
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public static readonly Scenario[] Modes = { new DemoTerminus() };
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public static readonly Scenario[] Development = { new TutorialGalaxy(), new MainGalaxy() };
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public static readonly Scenario[] Tests =
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{
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new DjinniShakedown(), new StarvedReactor(), new Arcs(), new Duel(), new LauncherAngles(), new LongHaul()
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};
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}
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