Aetheria/Assets/Scripts/Gameplay/Weapons/InstantWeaponEffectManager.cs
Reinier Vens 2a0fe34611 Charged Weapons & Hitscan Weapons
Implemented two new weapon types and created the Railgun (which is both) and accompanying VFX
2021-01-30 01:02:11 +00:00

8 lines
No EOL
261 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class InstantWeaponEffectManager : MonoBehaviour
{
public abstract void Fire(WeaponData data, EquippedItem item, EntityInstance source, EntityInstance target);
}