Aetheria/Assets/Scripts/ServerShared/OrbitalEntity.cs
2026-06-14 19:53:40 +01:00

45 lines
1.3 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
public class OrbitalEntity : Entity
{
public Guid OrbitId;
public SecurityLevel SecurityLevel;
public float SecurityRadius;
public LocationStory Story;
public bool CanTow;
public OrbitalEntity(ItemManager itemManager, Zone zone, EquippableItem hull, Guid orbit, EntitySettings settings) : base(itemManager, zone, hull, settings)
{
OrbitId = orbit;
}
public override void Update(float delta)
{
if (OrbitId != Guid.Empty)
{
Position.xz = Zone.GetOrbitPosition(OrbitId);
Velocity = Zone.GetOrbitVelocity(OrbitId);
}
base.Update(delta);
}
public bool IsSecureArea
{
get
{
if (SecurityRadius < 1) return false;
if (Faction == null) return false;
return !IsPresencePermitted(Zone.Galaxy.FactionRelationships[Faction], SecurityLevel);
}
}
}