Meta Vens
8f42265de3
Faction play 1: typed doctrine on Faction and one flight per faction per zone
...
FactionDoctrine/RoleDoctrine (Faction key 17), Flight as the only writer of
members' Target and Task, hail/grace/compliance, FollowTask/FollowState,
agent removal on Entities removal, doctrine-catalog command, FlightTests.
Not yet built or run; verification follows in later commits.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:18:41 +02:00
..
AetherDrive.cs
AetherDrive: restore the Execute signature the drop commit deleted with Manoeuvre
2026-10-07 16:45:10 +02:00
AetherDrive.cs.meta
Aetheric Drive
2021-04-14 03:29:14 +01:00
AutoWeapon.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
AutoWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Behaviors.cs
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
Behaviors.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Capacitor.cs
Cut 3: PowerBus replaces TryConsumeEnergy/CanConsumeEnergy
2026-09-18 21:39:38 +02:00
Capacitor.cs.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
ChargedWeapon.cs
Gate a charged weapon's Activate on CanFire, and start a burst's cooldown with the tick it flew in
2026-09-29 22:15:51 +02:00
ChargedWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Cockpit.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Cockpit.cs.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
ConstantWeapon.cs
Fuse fixes: arming holds for every burst, no-lock rounds stop on the first hull, settle before user code
2026-09-29 20:31:59 +02:00
ConstantWeapon.cs.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Cooldown.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Cooldown.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
EnergyDraw.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
EnergyDraw.cs.meta
Mega Placement
2020-05-21 01:53:06 +01:00
Heat.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Heat.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
HeatStorage.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
HeatStorage.cs.meta
Wormholes
2021-03-05 14:31:18 +00:00
InputCapacitor.cs
Cut 4: input capacitors close the last direct capacitor spend
2026-09-18 22:52:15 +02:00
InputCapacitor.cs.meta
Cut 4: input capacitors close the last direct capacitor spend
2026-09-18 22:52:15 +02:00
InstantWeapon.cs
Gate a charged weapon's Activate on CanFire, and start a burst's cooldown with the tick it flew in
2026-09-29 22:15:51 +02:00
InstantWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ItemUsage.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemUsage.cs.meta
Behavior Canceling & Grouping
2020-05-11 01:17:10 +01:00
Launcher.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Launcher.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LockWeapon.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
LockWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
MineLayer.cs
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
MineLayer.cs.meta
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
Radiator.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
Radiator.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Reactor.cs
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
Reactor.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Reflector.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Reflector.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
ResourceScanner.cs
Mining Cut 3: the parked ResourceScanner stops evaluating stats nothing reads
2026-09-30 12:57:04 +02:00
ResourceScanner.cs.meta
Mega Placement
2020-05-21 01:53:06 +01:00
Sensor.cs
Mining index: a general targeting index fed by providers; the linear chunk scan goes
2026-10-03 15:02:51 +02:00
Sensor.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Shield.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
Shield.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
StatModifier.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
StatModifier.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
Switch.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Switch.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
TargetingSystem.cs
Cut 6d: the dart-throw kernel replaces the coin-flip landing rule
2026-09-19 21:37:39 +02:00
TargetingSystem.cs.meta
Add targeting subsystem, reveal rule and selection slot (fire control Cut 2)
2026-09-19 13:02:20 +02:00
Thermotoggle.cs
Power bus: a consumer its thermostat has closed is not billed
2026-09-30 20:46:30 +02:00
Thermotoggle.cs.meta
Entity Properties & Thermal Regulation
2020-05-26 01:12:06 +01:00
Thruster.cs
Thruster.Thrust is read live, so Ship's aggregates stop reading the construction value
2026-10-07 05:39:39 +02:00
Thruster.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Trigger.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Trigger.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
TurretController.cs
Faction play 1: typed doctrine on Faction and one flight per faction per zone
2026-10-08 14:18:41 +02:00
TurretController.cs.meta
Murder Satellites
2021-01-06 14:56:39 +00:00
VelocityConversion.cs
Delete AetheriaMath in favour of CultMath
2026-09-14 18:02:41 +02:00
VelocityConversion.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
VelocityLimit.cs
Entity.Acceleration puts back what a VelocityLimit removed: the ceiling is not a change of vector
2026-10-07 05:39:40 +02:00
VelocityLimit.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Visibility.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Visibility.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
Weapon.cs
WeaponData.Tracking and Weapon.Tracking: the gun's mount rate in degrees per second
2026-10-07 16:39:59 +02:00
Weapon.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Wear.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Wear.cs.meta
Heat Performance Curves + Wear & Tear
2021-03-04 03:58:46 +00:00