Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
27 lines
1 KiB
XML
27 lines
1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\Assets\Scripts\ServerShared\**\*.cs" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MagicOnion.Abstractions" Version="3.0.0" />
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<PackageReference Include="MagicOnion.MSBuild.Tasks" Version="3.0.0" PrivateAssets="All" />
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<PackageReference Include="MessagePack.MSBuild.Tasks" Version="2.0.323" PrivateAssets="All" />
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<PackageReference Include="Newtonsoft.Json" Version="10.0.3" />
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</ItemGroup>
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<Target Name="GenerateMessagePack" AfterTargets="Compile">
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<MessagePackGenerator Input=".\Economy.Shared.csproj" Output="..\Assets\Scripts\Generated\MessagePack.Generated.cs" />
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</Target>
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<Target Name="GenerateMagicOnion" AfterTargets="Compile">
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<MagicOnionGenerator Input=".\Economy.Shared.csproj" Output="..\Assets\Scripts\Generated\MagicOnion.Generated.cs" />
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</Target>
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</Project>
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