180 lines
9.2 KiB
C#
180 lines
9.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using GameCult.Caching;
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using GameCult.Caching.MessagePack;
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using Xunit;
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// AetherDb's roles-backfill command (aetheria-release, cut roles-backfill) run on a scratch copy of the shipped catalog,
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// with the designs it backfills put back to the state they shipped in before it: flat stats at the middle of their range,
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// no roles, no seller quality, and the unnamed Quality terms of the stats that already varied. The shipped catalog is the
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// oracle, since the command produced it.
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public sealed class RolesBackfillCommandTests : IDisposable
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{
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private static readonly string[] Flattened = { "Autocannon", "LRMM72", "SRMM72", "Mine Launcher", "Large Drive", "Small Drive" };
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// Designs that shipped with non-flat stats whose Quality term named no role; the field is the stat to unname.
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private static readonly (string Design, string Field)[] Unnamed =
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{
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("DeathCluster", "Count"), ("Flak Gun", "Count"), ("GT 3K", "MinRange"), ("plight", "DamageSpread"),
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("MoveOnPro", "Modifier"), ("MoveOnPro Station Reactor", "Modifier"),
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};
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private readonly string _root = Path.Combine(Path.GetTempPath(), "roles-backfill-" + Guid.NewGuid().ToString("N"));
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private string CatalogPath => Path.Combine(_root, "GameData", "Aetheria.cc");
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private readonly Dictionary<string, string> _shipped = new Dictionary<string, string>();
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public RolesBackfillCommandTests()
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{
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Directory.CreateDirectory(Path.Combine(_root, "GameData"));
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File.Copy(Path.Combine(AetherDb.FindRoot(), "GameData", "Aetheria.cc"), CatalogPath);
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// The catalog needs the record AetherDb's process-wide registry demands in this test host (as PiratesFactionCommandTests).
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using (var cache = new CultCache())
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{
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cache.AddBackingStore(new SingleFileMessagePackBackingStore(CatalogPath), AetheriaStores.CatalogTypes);
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cache.Upsert(new TestCatalogGlobal { Name = "Temperament" });
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cache.FlushAsync().Wait();
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}
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var db = AetherDb.Open(root: _root);
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try
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{
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var products = db.Cache.GetAll<FactionProductData>().ToArray();
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foreach (var design in db.Cache.GetAll<EquippableItemData>().Where(d => Flattened.Contains(d.Name) || Unnamed.Any(u => u.Design == d.Name)))
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_shipped[design.Name] = Describe(db.Cache, design, products);
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}
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finally { db.Cache.Dispose(); }
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}
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// Puts the named designs back to the state they shipped in before the backfill, through a registry scoped to the shipped
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// assembly (as PiratesFactionCommandTests strips its faction).
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private void Reset(bool flattened, bool unnamed)
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{
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var registry = CultDocumentRegistry.ForTypes(typeof(ItemData).Assembly.GetTypes()
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.Where(t => t is { IsAbstract: false, IsInterface: false })
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.Where(t => t.GetCustomAttribute<CultDocumentAttribute>() != null));
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using var cache = new CultCache(registry);
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cache.AddBackingStore(new SingleFileMessagePackBackingStore(CatalogPath), AetheriaStores.CatalogTypes);
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var designs = cache.GetAll<EquippableItemData>().ToArray();
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var products = cache.GetAll<FactionProductData>().ToArray();
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var changed = new List<object>();
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if (flattened)
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foreach (var design in designs.Where(d => Flattened.Contains(d.Name)))
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{
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foreach (var (_, stat) in CatalogRoleTests.StatsOf(design))
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{
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if (stat.Min != stat.Max) stat.Min = stat.Max = (stat.Min + stat.Max) / 2f;
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stat.Terms.RemoveAll(t => t.Source == StatSource.Quality);
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}
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design.Roles = new List<ItemRole>();
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changed.Add(design);
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// Small Drive shipped with its sellers' quality already authored (roles-migrate); only its stats were flat.
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foreach (var product in products.Where(p => design.Name != "Small Drive" && p.Design.Key.Equals(cache.RefOf(design).Key)))
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{
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product.Roles = new List<ProductRole>();
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changed.Add(product);
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}
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}
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if (unnamed)
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foreach (var (name, field) in Unnamed)
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{
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var design = designs.Single(d => d.Name == name);
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foreach (var term in Stat(design, field).Terms.Where(t => t.Source == StatSource.Quality)) term.Role = null;
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changed.Add(design);
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}
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cache.Commit(batch =>
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{
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foreach (var document in changed) batch.Upsert(document.GetType(), document, cache.RefOf(document).Key);
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});
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cache.FlushAsync().Wait();
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using (var plain = new CultCache())
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{
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plain.AddBackingStore(new SingleFileMessagePackBackingStore(CatalogPath), AetheriaStores.CatalogTypes);
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plain.Upsert(new TestCatalogGlobal { Name = "Temperament" });
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plain.FlushAsync().Wait();
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}
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}
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public void Dispose() => Directory.Delete(_root, true);
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private static PerformanceStat Stat(EquippableItemData design, string field) =>
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Assert.Single(CatalogRoleTests.StatsOf(design), s => s.Name.EndsWith("." + field)).Stat;
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// Everything the command decides about one design: its roles, each stat's range and role, and its sellers' role quality.
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private static string Describe(CultCache cache, EquippableItemData design, FactionProductData[] products)
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{
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static string F(float v) => float.IsInfinity(v) ? v.ToString() : ((double) v).ToString("G5");
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var stats = CatalogRoleTests.StatsOf(design).Select(s =>
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$"{s.Name} {F(s.Stat.Min)}..{F(s.Stat.Max)} {string.Join("+", CatalogRoleTests.NamedQualityRoles(s.Stat))}");
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var sellers = products.Where(p => p.Design.Key.Equals(cache.RefOf(design).Key)).OrderBy(p => p.Name, StringComparer.Ordinal)
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.Select(p => $"{p.Name}: " + string.Join(", ", (p.Roles ?? new List<ProductRole>()).OrderBy(r => r.Role, StringComparer.Ordinal)
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.Select(r => $"{r.Role} {F(r.Mean)}/{F(r.StandardDeviation)}")));
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var roles = "roles " + string.Join(", ", (design.Roles ?? new List<ItemRole>()).Select(r => r.Name).OrderBy(r => r, StringComparer.Ordinal));
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return string.Join("\n", new[] { roles }.Concat(stats).Concat(sellers));
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}
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private Dictionary<string, string> Read()
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{
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var db = AetherDb.Open(root: _root);
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try
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{
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var products = db.Cache.GetAll<FactionProductData>().ToArray();
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return db.Cache.GetAll<EquippableItemData>().Where(d => _shipped.ContainsKey(d.Name))
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.ToDictionary(d => d.Name, d => Describe(db.Cache, d, products));
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}
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finally { db.Cache.Dispose(); }
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}
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[Fact]
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public void A_dry_run_writes_nothing_and_apply_lands_what_the_catalog_ships_and_replays_as_a_no_op()
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{
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Reset(flattened: true, unnamed: true);
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var before = File.ReadAllBytes(CatalogPath);
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var start = Read();
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Assert.All(_shipped.Keys, name => Assert.NotEqual(_shipped[name], start[name]));
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Assert.Equal(0, Program.RolesBackfill(apply: false, root: _root));
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Assert.Equal(before, File.ReadAllBytes(CatalogPath));
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Assert.Equal(0, Program.RolesBackfill(apply: true, root: _root));
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var landed = File.ReadAllBytes(CatalogPath);
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Assert.NotEqual(before, landed);
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var after = Read();
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foreach (var name in _shipped.Keys.OrderBy(n => n, StringComparer.Ordinal))
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Assert.Equal(_shipped[name], after[name]);
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// A second apply finds every stat ranged and named and every seller authored, and writes nothing.
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Assert.Equal(0, Program.RolesBackfill(apply: true, root: _root));
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Assert.Equal(landed, File.ReadAllBytes(CatalogPath));
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}
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// Only unnamed Quality terms to name: no seller and no range changes, and apply must still land the designs.
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[Fact]
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public void Naming_an_unnamed_term_alone_lands_without_touching_ranges_or_sellers()
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{
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Reset(flattened: false, unnamed: true);
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var before = File.ReadAllBytes(CatalogPath);
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var start = Read();
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Assert.All(Unnamed.Select(u => u.Design), name => Assert.NotEqual(_shipped[name], start[name]));
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Assert.Equal(0, Program.RolesBackfill(apply: true, root: _root));
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Assert.NotEqual(before, File.ReadAllBytes(CatalogPath));
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var after = Read();
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foreach (var (name, _) in Unnamed) Assert.Equal(_shipped[name], after[name]);
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}
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[Fact]
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public void A_design_the_catalog_does_not_hold_refuses_and_lands_nothing()
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{
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var db = AetherDb.Open(catalogWritable: true, root: _root);
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var autocannon = db.Cache.GetAll<WeaponItemData>().Single(weapon => weapon.Name == "Autocannon");
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autocannon.Name = "Autocannon (renamed)";
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db.Cache.Commit(batch => batch.Upsert(typeof(WeaponItemData), autocannon, db.Cache.RefOf(autocannon).Key));
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db.Cache.Dispose();
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var before = File.ReadAllBytes(CatalogPath);
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Assert.Throws<InvalidOperationException>(() => Program.RolesBackfill(apply: true, root: _root));
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Assert.Equal(before, File.ReadAllBytes(CatalogPath));
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}
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}
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