Added Aetheric Drive hardpoint and item behavior Added Drive RPM UI to HUD Fixed death not disabling continue option Disabling global input when dialog is visible Fixed loadout generator failure when zero price item present Replaced fixed top speed with drag coefficients
52 lines
No EOL
1.3 KiB
C#
52 lines
No EOL
1.3 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System.Collections.Generic;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(1000), RuntimeInspectable]
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public class WearData : BehaviorData
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{
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[InspectableTemperature, JsonProperty("perSecond"), Key(1)]
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public bool PerSecond = true;
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public override IBehavior CreateInstance(EquippedItem item)
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{
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return new Wear(this, item);
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}
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}
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public class Wear : IBehavior
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{
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private WearData _data;
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public EquippedItem Item { get; }
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public BehaviorData Data => _data;
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public Wear(WearData data, EquippedItem item)
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{
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_data = data;
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Item = item;
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}
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public bool Execute(float dt)
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{
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if (_data.PerSecond)
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{
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var dmg = Item.Wear * dt;
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Item.EquippableItem.Durability -= dmg;
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Item.Entity.ItemDamage.OnNext((Item, dmg));
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}
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else
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{
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Item.EquippableItem.Durability -= Item.Wear;
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Item.Entity.ItemDamage.OnNext((Item, Item.Wear));
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}
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return true;
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}
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} |