Aetheria/Assets/Scripts/UI/PropertiesPanel.cs
Reinier Vens 4b10923448 Heat Performance Curves + Wear & Tear
Added heat variation option for Performance Stats
Ability to toggle radiators on/off using H key
Item durability loss (Wear) is now heat dependent and incurred only when used
Restricted equip/unequip to docked (inactive) entities
Fixed race condition causing exceptions in database sync code
2021-03-04 03:58:46 +00:00

629 lines
24 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using TMPro;
using UniRx;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class PropertiesPanel : MonoBehaviour
{
public DropdownMenu Dropdown;
public TextMeshProUGUI Title;
public RectTransform Section;
public PropertiesList List;
public Property Property;
public PropertyLabel PropertyLabel;
public AttributeProperty Attribute;
public InputField InputField;
public RangedFloatField RangedFloatField;
public RangedFloatField ProgressField;
public EnumField EnumField;
public BoolField BoolField;
public PropertyButton PropertyButton;
public ButtonField ButtonField;
public IncrementField IncrementField;
public RectTransform Content;
[HideInInspector] public FlatFlatButton SelectedChild;
[HideInInspector] public ItemManager Context;
protected List<GameObject> Properties = new List<GameObject>();
protected List<FlatFlatButton> Buttons = new List<FlatFlatButton>();
protected event Action RefreshPropertyValues;
protected bool RadioSelection = false;
protected event Action<GameObject> OnPropertyAdded;
protected Action OnPropertiesChanged;
public int Children => Properties.Count + Buttons.Count;
public void Awake()
{
OnPropertyAdded += go => go.SetActive(true);
}
public virtual void Update()
{
RefreshValues();
}
private void OnDestroy()
{
}
// private void OnDisable()
// {
// RemoveListener();
// }
public void Clear()
{
//RemoveListener();
foreach(var property in Properties)
Destroy(property);
Properties.Clear();
Buttons.Clear();
SelectedChild = null;
RefreshPropertyValues = null;
RadioSelection = false;
}
public void Deselect()
{
if (SelectedChild != null)
SelectedChild.CurrentState = FlatButtonState.Unselected;
SelectedChild = null;
}
public RectTransform AddSection(string name)
{
var section = Instantiate(Section, Content ?? transform);
section.GetComponentInChildren<TextMeshProUGUI>().text = name;
Properties.Add(section.gameObject);
OnPropertyAdded?.Invoke(section.gameObject);
return section;
}
public Property AddProperty(string name, Func<string> read = null)
{
Property property;
if(read != null)
property = Instantiate(PropertyLabel, Content ?? transform);
else
property = Instantiate(Property, Content ?? transform);
property.Label.text = name;
if (read != null)
RefreshPropertyValues += () => ((PropertyLabel) property).Value.text = read.Invoke();
Properties.Add(property.gameObject);
OnPropertyAdded?.Invoke(property.gameObject);
return property;
}
public PropertiesList AddList(string name) //, IEnumerable<(string, Func<string>)> elements)
{
var list = Instantiate(List, Content ?? transform);
list.Context = Context;
list.Dropdown = Dropdown;
list.Title.text = name;
// foreach (var element in elements)
// {
// var item = Instantiate(PropertyPrefab, list);
// item.Name.text = element.Item1;
// item.Value.text = element.Item2();
// item.ValueFunction = element.Item2;
// Properties.Add(item.gameObject);
// }
//RefreshPropertyValues += () => list.RefreshValues();
Properties.Add(list.gameObject);
OnPropertyAdded?.Invoke(list.gameObject);
return list;
}
public AttributeProperty AddPersonalityProperty(PersonalityAttribute attribute, Func<float> read)
{
var attributeInstance = Instantiate(Attribute, Content ?? transform);
attributeInstance.Title.text = attribute.Name;
attributeInstance.HighLabel.text = attribute.HighName;
attributeInstance.LowLabel.text = attribute.LowName;
RefreshPropertyValues += () => attributeInstance.Slider.value = read();
Properties.Add(attributeInstance.gameObject);
OnPropertyAdded?.Invoke(attributeInstance.gameObject);
return attributeInstance;
}
public virtual PropertyButton AddButton(string name, Action onClick)
{
var button = Instantiate(PropertyButton, Content ?? transform);
button.Label.text = name;
button.Button.onClick.AddListener(() => onClick());
Properties.Add(button.gameObject);
OnPropertyAdded?.Invoke(button.gameObject);
return button;
}
public void AddButton(string name, string label, Action onClick)
{
var button = Instantiate(ButtonField, Content ?? transform);
button.Label.text = name;
button.ButtonLabel.text = label;
button.Button.onClick.AddListener(() => onClick());
Properties.Add(button.gameObject);
OnPropertyAdded?.Invoke(button.gameObject);
}
public void AddField(string name, Func<string> read, Action<string> write)
{
var field = Instantiate(InputField, Content ?? transform);
field.Label.text = name;
field.Field.contentType = TMP_InputField.ContentType.Standard;
field.Field.onValueChanged.AddListener(val => write(val));
// field.Field.text = read();
RefreshPropertyValues += () =>
{
var s = read();
if (field.Field.text != s)
{
field.Field.text = s;
field.gameObject.SetActive(false);
Observable.NextFrame().Subscribe(_ =>
{
if(field != null)
OnPropertyAdded?.Invoke(field.gameObject);
});
}
};
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<float> read, Action<float> write)
{
var field = Instantiate(InputField, Content ?? transform);
field.Label.text = name;
field.Field.contentType = TMP_InputField.ContentType.DecimalNumber;
field.Field.onValueChanged.AddListener(val => write(float.Parse(val)));
RefreshPropertyValues += () =>
{
var s = read().ToString(CultureInfo.InvariantCulture);
if (field.Field.text != s)
{
field.Field.text = s;
field.gameObject.SetActive(false);
Observable.NextFrame().Subscribe(_ => OnPropertyAdded?.Invoke(field.gameObject));
}
};
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<int> read, Action<int> write)
{
var field = Instantiate(InputField, Content ?? transform);
field.Label.text = name;
field.Field.contentType = TMP_InputField.ContentType.IntegerNumber;
field.Field.onValueChanged.AddListener(val => write(int.Parse(val)));
RefreshPropertyValues += () =>
{
var s = read().ToString(CultureInfo.InvariantCulture);
if (field.Field.text != s)
{
field.Field.text = s;
field.gameObject.SetActive(false);
Observable.NextFrame().Subscribe(_ => OnPropertyAdded?.Invoke(field.gameObject));
}
};
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddIncrementField(string name, Func<int> read, Action<int> write, Func<int> min, Func<int> max)
{
var field = Instantiate(IncrementField, Content ?? transform);
field.Label.text = name;
field.Increment.onClick.AddListener(() => write(read() + 1));
field.Decrement.onClick.AddListener(() => write(read() - 1));
RefreshPropertyValues += () =>
{
var val = read();
var minval = min();
var maxval = max();
if (val < minval || val > maxval)
write(val = clamp(val, minval, maxval));
field.Value.text = val.ToString(CultureInfo.InvariantCulture);
field.Increment.interactable = val == maxval;
field.Decrement.interactable = val == minval;
};
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<float> read, Action<float> write, float min, float max)
{
var field = Instantiate(RangedFloatField, Content ?? transform);
field.Label.text = name;
field.Slider.wholeNumbers = false;
field.Slider.minValue = min;
field.Slider.maxValue = max;
field.Slider.onValueChanged.AddListener(val => write(val));
RefreshPropertyValues += () => field.Slider.value = read();
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddProgressField(string name, Func<float> read)
{
var field = Instantiate(ProgressField, Content ?? transform);
field.Label.text = name;
field.Slider.wholeNumbers = false;
field.Slider.minValue = 0;
field.Slider.maxValue = 1;
//field.Slider.onValueChanged.AddListener(val => write(val));
RefreshPropertyValues += () => field.Slider.value = read();
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<int> read, Action<int> write, int min, int max)
{
var field = Instantiate(RangedFloatField, Content ?? transform);
field.Label.text = name;
field.Slider.wholeNumbers = true;
field.Slider.minValue = min;
field.Slider.maxValue = max;
field.Slider.onValueChanged.AddListener(val => write(Mathf.RoundToInt(val)));
RefreshPropertyValues += () => field.Slider.value = read();
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<bool> read, Action<bool> write)
{
var field = Instantiate(BoolField, Content ?? transform);
field.Label.text = name;
field.Toggle.onValueChanged.AddListener(val => write(val));
RefreshPropertyValues += () => field.Toggle.isOn = read();
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void AddField(string name, Func<int> read, Action<int> write, string[] enumOptions)
{
var field = Instantiate(EnumField, Content ?? transform);
field.Label.text = name;
field.Dropdown.OnClick += data =>
{
var selected = read();
Dropdown.gameObject.SetActive(true);
Dropdown.Clear();
for (int i = 0; i < enumOptions.Length; i++)
{
var index = i;
Dropdown.AddOption(enumOptions[i], () => write(index), index == selected);
}
Dropdown.Show((RectTransform) field.Dropdown.transform);
};
RefreshPropertyValues += () => field.Dropdown.Label.text = enumOptions[read()];
Properties.Add(field.gameObject);
OnPropertyAdded?.Invoke(field.gameObject);
}
public void Inspect(Entity entity)
{
Clear();
Title.text = entity.Name;
var hullData = Context.GetData(entity.Hull) as HullData;
AddSection(
hullData.HullType == HullType.Ship ? "Ship" :
hullData.HullType == HullType.Station ? "Station" :
"Platform");
//AddList(hullData.Name).Inspect(hull, entity);
//PropertiesPanel.AddProperty("Hull", () => $"{hullData.Name}");
AddEntityProperties(entity);
//cargoList.SetExpanded(false,true);
RefreshValues();
}
public void AddEntityProperties(Entity entity)
{
AddField("Name", () => entity.Name, name => entity.Name = name);
AddProperty("Mass", () => $"{entity.Mass.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
// AddProperty("Temperature", () => $"{entity.Temperature:0}°K");
// AddProperty("Energy", () => $"{entity.Energy:0}/{entity.GetBehavior<Reactor>()?.Capacitance??0:0}");
}
public void AddItemProperties(Entity entity, ItemInstance item)
{
var data = Context.ItemData.Get<ItemData>(item.Data);
AddProperty("Type", () => data.Name);
AddProperty(data.Description).Label.fontStyle = FontStyles.Normal;
// if (item is CraftedItemInstance craftedItemInstance)
// {
// var sourceEntity = Context.ItemData.Get<Entity>(craftedItemInstance.SourceEntity);
// if (sourceEntity != null)
// {
// var corporation = Context.ItemData.Get<Corporation>(sourceEntity.Corporation);
// AddProperty("Manufacturer", () => corporation.Name);
// }
// else
// {
// AddProperty("Manufacturer", () => "GameCult");
// }
// }
if (item is SimpleCommodity simpleCommodity)
AddProperty("Quantity", () => simpleCommodity.Quantity.ToString());
AddProperty("Mass", () => Context.GetMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
AddProperty("Thermal Mass", () => Context.GetThermalMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
if (item is EquippableItem gear)
{
var gearData = Context.GetData(gear);
AddProperty("Durability", () =>
$"{gear.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}/{gearData.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
foreach (var behavior in gearData.Behaviors)
{
var type = behavior.GetType();
if (type.GetCustomAttribute(typeof(RuntimeInspectable)) != null)
{
foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
{
var fieldType = field.FieldType;
if (fieldType == typeof(float))
AddProperty(field.Name, () => $"{((float) field.GetValue(behavior)).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
else if (fieldType == typeof(int))
AddProperty(field.Name, () => $"{(int) field.GetValue(behavior)}");
else if (fieldType == typeof(PerformanceStat))
{
var stat = (PerformanceStat) field.GetValue(behavior);
AddProperty(field.Name, () => $"{Context.Evaluate(stat, gear).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
}
}
}
}
}
}
public void AddItemDataProperties(ItemData data)
{
AddProperty("Type", () => data.Name);
AddProperty(data.Description).Label.fontStyle = FontStyles.Normal;
if (data is EquippableItemData gearData)
{
AddProperty("Durability", () => gearData.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits));
foreach (var behavior in gearData.Behaviors)
{
if (behavior is StatModifierData statMod)
{
if(Math.Abs(statMod.Modifier.Min - statMod.Modifier.Max) < .001f)
AddProperty("Stat Mod", () => $"{statMod.Stat.Target}:{statMod.Stat.Stat}{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{statMod.Modifier.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
else
AddProperty("Stat Mod", () => $"{statMod.Stat.Target}:{statMod.Stat.Stat}{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{statMod.Modifier.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}-{statMod.Modifier.Max.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
}
var type = behavior.GetType();
if (type.GetCustomAttribute(typeof(RuntimeInspectable)) != null)
{
foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
{
var fieldType = field.FieldType;
if (fieldType == typeof(float))
AddProperty(field.Name, () => $"{((float) field.GetValue(behavior)).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
else if (fieldType == typeof(int))
AddProperty(field.Name, () => $"{(int) field.GetValue(behavior)}");
else if (fieldType == typeof(PerformanceStat))
{
var stat = (PerformanceStat) field.GetValue(behavior);
if(Math.Abs(stat.Min - stat.Max) < .001f)
AddProperty(field.Name, () => $"{stat.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
else
AddProperty(field.Name, () => $"{stat.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}-{stat.Max.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
}
}
}
}
}
}
public void AddItemProperties(ItemInstance item)
{
var data = Context.ItemData.Get<ItemData>(item.Data);
AddItemDataProperties(data);
// if (item is CraftedItemInstance craftedItemInstance)
// {
// var sourceEntity = Context.ItemData.Get<Entity>(craftedItemInstance.SourceEntity);
// if (sourceEntity != null)
// {
// var corporation = Context.ItemData.Get<Corporation>(sourceEntity.Corporation);
// AddProperty("Manufacturer", () => corporation.Name);
// }
// else
// {
// AddProperty("Manufacturer", () => "GameCult");
// }
// }
// if (item is SimpleCommodity simpleCommodity)
// AddProperty("Quantity", () => simpleCommodity.Quantity.ToString());
AddProperty("Mass", () => Context.GetMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
AddProperty("Thermal Mass", () => Context.GetThermalMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
if (item is EquippableItem gear)
{
var gearData = Context.GetData(gear);
AddProperty("Durability", () =>
$"{gear.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}/{gearData.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
}
}
public void Inspect(Entity entity, EquippedItem item)
{
if (this is PropertiesList list)
{
if (list.Expanded)
InspectGearInternal();
else
list.OnExpand += b =>
{
if (b) InspectGearInternal();
};
}
else
InspectGearInternal();
void InspectGearInternal()
{
//Debug.Log($"Refreshing {hardpoint.Gear.Name} properties");
Clear();
if (item.EquippableItem != null)
{
AddProperty("Temperature", () => (item.Temperature - 273.15f).SignificantDigits(Context.GameplaySettings.SignificantDigits));
AddItemProperties(entity, item.EquippableItem);
foreach (var behavior in item.Behaviors)
{
if(behavior is IPopulationAssignment populationAssignment)
AddIncrementField("Assigned Population",
() => populationAssignment.AssignedPopulation,
p => populationAssignment.AssignedPopulation = p,
() => 0, () => entity.Population - entity.AssignedPopulation + populationAssignment.AssignedPopulation);
if (behavior is Thermotoggle thermotoggle)
AddField("Target Temperature", () => thermotoggle.TargetTemperature, temp => thermotoggle.TargetTemperature = temp);
// if (behavior is Factory factory)
// {
// AddField("Production Quality", () => factory.ProductionQuality, f => factory.ProductionQuality = f, 0, 1);
// var corporation = Context.ItemData.Get<Corporation>(entity.Corporation);
// var compatibleBlueprints = corporation.UnlockedBlueprints
// .Select(id => Context.ItemData.Get<BlueprintData>(id))
// .Where(bp => bp.FactoryItem == item.ItemData.ID).ToList();
// if (factory.RetoolingTime > 0)
// {
// AddProgressField("Retooling", () => (factory.ToolingTime - (float) factory.RetoolingTime) / factory.ToolingTime);
// }
// else
// {
// AddField("Item",
// () => compatibleBlueprints.FindIndex(bp=>bp.ID== factory.Blueprint) + 1,
// i => factory.Blueprint = i == 0 ? Guid.Empty : compatibleBlueprints[i - 1].ID,
// new []{"None"}.Concat(compatibleBlueprints.Select(bp=>bp.Name)).ToArray());
// AddField("Active", () => factory.Active, active => factory.Active = active);
// if (factory.Blueprint != Guid.Empty)
// {
// if (factory.Active && factory.ItemUnderConstruction != Guid.Empty)
// {
// AddProgressField("Production", () =>
// {
// if (factory.ItemUnderConstruction == Guid.Empty) return 1;
// var itemInstance = Context.ItemData.Get<CraftedItemInstance>(factory.ItemUnderConstruction);
// var blueprintData = Context.ItemData.Get<BlueprintData>(itemInstance.Blueprint);
// return (blueprintData.ProductionTime - (float) entity.IncompleteCargo[factory.ItemUnderConstruction]) / blueprintData.ProductionTime;
// });
// }
// else
// {
// //AddField("Product Name", () => factory.ItemName, name => factory.ItemName = name);
// AddField("Product Name", () => factory.ItemName, name => factory.ItemName = name);
// var ingredientsList = AddList("Ingredients Needed");
// var blueprintData = Context.ItemData.Get<BlueprintData>(factory.Blueprint);
// foreach (var ingredient in blueprintData.Ingredients)
// {
// var itemData = Context.ItemData.Get<ItemData>(ingredient.Key);
// ingredientsList.AddProperty(itemData.Name, () => ingredient.Value.ToString());
// }
// // ingredientsList.SetExpanded(false, true);
// ingredientsList.RefreshValues();
// }
// }
// }
// }
}
}
RefreshValues();
}
}
// public void Inspect(object obj, bool inspectablesOnly = false, bool readWrite = false, bool topLevel = true)
// {
// if(topLevel)
// Clear();
//
// var fields = obj.GetType().GetFields();
// foreach (var field in fields)
// Inspect(obj, field, inspectablesOnly, readWrite);
//
// if(topLevel)
// foreach (var field in _propertyFields)
// field.transform.SetSiblingIndex(_propertyFields.IndexOf(field));
//
// RefreshValues();
// }
//
// public void Inspect(object obj, FieldInfo field, bool inspectablesOnly = false, bool readWrite = false)
// {
// var inspectable = field.GetCustomAttribute<InspectableFieldAttribute>();
// if (inspectable == null && inspectablesOnly) return;
// var type = field.FieldType;
//
// if (type == typeof(float))
// {
// if (readWrite)
// {
// var ranged = inspectable as RangedFloatInspectableAttribute;
// if (ranged != null)
// Inspect(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f),
// ranged.Min, ranged.Max);
// else
// Inspect(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f));
// } else Inspect(field.Name.SplitCamelCase(), () => ((float) field.GetValue(obj)).ToString("0.##"));
// }
// else if (type == typeof(int))
// {
// if (readWrite)
// {
// var ranged = inspectable as RangedIntInspectableAttribute;
// if (ranged != null)
// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f),
// ranged.Min, ranged.Max);
// else
// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f));
// } else Inspect(field.Name.SplitCamelCase(), () => ((int) field.GetValue(obj)).ToString());
// }
// else if (type.IsEnum)
// {
// if (readWrite)
// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), i => field.SetValue(obj, i),
// Enum.GetNames(field.FieldType));
// else
// Inspect(field.Name.SplitCamelCase(), () => Enum.GetName(type, field.GetValue(obj)).SplitCamelCase());
// }
// else if (type == typeof(string))
// {
// if (readWrite)
// Inspect(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj), i => field.SetValue(obj, i));
// else
// Inspect(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj));
// }
// //else if (field.FieldType == typeof(Color)) Inspect(field.Name, () => (Color) field.GetValue(obj), c => field.SetValue(obj, c));
// else if (field.FieldType == typeof(bool)) Inspect(field.Name, () => (bool) field.GetValue(obj), b => field.SetValue(obj, b));
// else if (type.GetCustomAttribute<InspectableFieldAttribute>() != null)
// {
// if(!_propertyFields.Any() || !_propertyFields.Last().gameObject.name.ToUpper().Contains("DIVIDER"))
// _propertyFields.Add(Divider.Instantiate<Prototype>());
// Inspect(field.GetValue(obj), inspectablesOnly, readWrite, false);
// }
// else
// Debug.Log($"Field \"{field.Name}\" has unknown type {field.FieldType.Name}. No inspector was generated.");
// }
public void RefreshValues()
{
RefreshPropertyValues?.Invoke();
}
}