Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
74 lines
No EOL
1.9 KiB
C#
74 lines
No EOL
1.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using JsonKnownTypes;
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//using JM.LinqFaster;
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using MessagePack;
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using MessagePack.Formatters;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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// TODO: USE THIS EVERYWHERE
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using static Unity.Mathematics.math;
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[Union(0, typeof(SimpleCommodity))]
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[Union(1, typeof(CompoundCommodity))]
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[Union(2, typeof(Gear))]
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[JsonObject(MemberSerialization.OptIn)]
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[JsonConverter(typeof(JsonKnownTypesConverter<ItemInstance>))]
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public abstract class ItemInstance : DatabaseEntry
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{
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[JsonProperty("data")] [Key(1)]
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public Guid Data;
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public float Mass => Context.GetMass(this);
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public float HeatCapacity => Context.GetHeatCapacity(this);
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}
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[Union(0, typeof(CompoundCommodity))]
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[Union(1, typeof(Gear))]
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[JsonObject(MemberSerialization.OptIn)]
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[JsonConverter(typeof(JsonKnownTypesConverter<CraftedItemInstance>))]
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public abstract class CraftedItemInstance : ItemInstance
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{
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[JsonProperty("quality")] [Key(2)]
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public float Quality;
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[JsonProperty("ingredients")] [Key(3)]
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public List<ItemInstance> Ingredients = new List<ItemInstance>();
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}
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[MessagePackObject]
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[JsonObject(MemberSerialization.OptIn)]
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public class CompoundCommodity : CraftedItemInstance {}
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[MessagePackObject]
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[JsonObject(MemberSerialization.OptIn)]
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public class SimpleCommodity : ItemInstance
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{
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[JsonProperty("quantity")] [Key(2)]
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public int Quantity;
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public SimpleCommodityData ItemData => Context.GetData(this);
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}
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[MessagePackObject]
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[JsonObject(MemberSerialization.OptIn)]
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public class Gear : CraftedItemInstance
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{
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[JsonProperty("durability")] [Key(4)]
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public float Durability;
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public EquippableItemData ItemData => Context.GetData(this);
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}
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[MessagePackObject]
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[JsonObject(MemberSerialization.OptIn)]
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public class Hardpoint
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{
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[JsonProperty("item")] [Key(0)]
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public Gear Item;
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[IgnoreMember] public HardpointData HardpointData;
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} |