Aetheria/Assets/Scripts/Gameplay/ShipInstance.cs
2026-06-14 11:12:48 +01:00

156 lines
5.5 KiB
C#

using System;
using System.Collections;
using System.Linq;
using GameCult.Aetheria.State.Unity;
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class ShipInstance : EntityInstance
{
private static int _shipIndex;
public TractorBeam TractorBeam;
private class ThrusterInstance
{
public Thruster Thruster;
public ParticleSystem System;
public float BaseEmission;
public int MaxParticleCount;
}
private class AetherDriveInstance
{
public AetherDrive Drive;
public ParticleSystem Particles;
public float BaseEmission;
public float BaseForce;
}
private ThrusterInstance[] _thrusters;
private AetherDriveInstance _aetherDrive;
public Ship Ship { get; private set; }
private void Start()
{
var tractorBeamMain = TractorBeam.ParticleSystem.main;
tractorBeamMain.customSimulationSpace = LocalSpace;
}
public override void SetEntity(ZoneRenderer zoneRenderer, Entity entity)
{
base.SetEntity(zoneRenderer, entity);
var ship = entity as Ship;
if (ship == null)
{
Debug.LogError($"Attempted to assign non-ship entity to {gameObject.name} ship instance prefab!");
return;
}
Ship = ship;
var drive = ship.GetBehavior<AetherDrive>();
if (drive != null)
{
var particles = Instantiate(UnityHelpers.LoadAsset<ParticleSystem>(drive.DriveData.Particles), transform, false);
var main = particles.main;
main.customSimulationSpace = LocalSpace;
_aetherDrive = new AetherDriveInstance
{
Drive = drive,
BaseEmission = particles.emission.rateOverTimeMultiplier,
Particles = particles,
BaseForce = particles.forceOverLifetime.z.curveMultiplier
};
}
_thrusters = ship.GetBehaviors<Thruster>().Select(thruster =>
{
var effectData = (ThrusterData) thruster.Data;
var particles = Instantiate(UnityHelpers.LoadAsset<ParticleSystem>(effectData.ParticlesPrefab), transform, false);
var particlesShape = particles.shape;
var thrusterHardpoint = ThrusterHardpoints
.FirstOrDefault(t => t.name == ship.Hardpoints[thruster.Item.Position.x, thruster.Item.Position.y].Transform);
particlesShape.meshRenderer = thrusterHardpoint?.Emitter;
// if (!string.IsNullOrEmpty(thruster.Item.Data.SoundEffectTrigger) && thrusterHardpoint != null)
// {
// AkSoundEngine.RegisterGameObj(thrusterHardpoint.gameObject);
// AkSoundEngine.PostEvent(thruster.Item.Data.SoundEffectTrigger, thrusterHardpoint.gameObject);
// }
return new ThrusterInstance
{
Thruster = thruster,
System = particles,
BaseEmission = particles.emission.rateOverTimeMultiplier,
MaxParticleCount = 0
};
})
.ToArray();
foreach (var particle in _thrusters)
{
particle.System.gameObject.SetActive(false);
}
}
protected override void ShowUnfadedElements()
{
base.ShowUnfadedElements();
foreach (var particle in _thrusters)
{
particle.System.gameObject.SetActive(true);
}
}
protected override void HideUnfadedElements()
{
base.HideUnfadedElements();
foreach (var particle in _thrusters)
{
particle.System.gameObject.SetActive(false);
}
}
public override void Update()
{
base.Update();
TractorBeam.Power = Entity.TractorPower;
TractorBeam.Direction = Entity.LookDirection;
if (_aetherDrive != null)
{
var thrust = length(_aetherDrive.Drive.ThrustDirection);
var forceOverLifetime = _aetherDrive.Particles.forceOverLifetime;
forceOverLifetime.xMultiplier = _aetherDrive.Drive.ThrustDirection.x * _aetherDrive.BaseForce;
forceOverLifetime.zMultiplier = _aetherDrive.Drive.ThrustDirection.y * _aetherDrive.BaseForce;
var emissionModule = _aetherDrive.Particles.emission;
emissionModule.rateOverTimeMultiplier = _aetherDrive.BaseEmission * thrust;
}
foreach (var thrusterInstance in _thrusters)
{
var emissionModule = thrusterInstance.System.emission;
var item = thrusterInstance.Thruster.Item.EquippableItem;
thrusterInstance.MaxParticleCount = thrusterInstance.System.particleCount;
emissionModule.rateOverTimeMultiplier = thrusterInstance.BaseEmission * thrusterInstance.Thruster.Axis * (item.Durability / GetMaxDurability(item));
}
transform.rotation = Ship.Rotation;
}
private float GetMaxDurability(ItemInstance item)
{
var typedItem = FindTypedItem(item);
if (typedItem != null && typedItem.Durability > 0)
return (float)typedItem.Durability;
return Math.Max(item.Durability, 1f);
}
private static AetheriaRuntimeCatalogItem FindTypedItem(ItemInstance item)
{
var itemId = item?.ItemId ?? Guid.Empty;
return itemId == Guid.Empty
? null
: ActionGameManager.RuntimeCatalog?.FindItemByLegacyId(itemId.ToString("D"));
}
}