Aetheria/Assets/Shaders/Compute/Stardust
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Filename Latest commit message Latest commit date
Meta Vens 1973b6d220 Stardust: draw at BeforeForwardAlpha (deferred cameras never run AfterForwardOpaque); probe checks the event, culling mask 1 and a near control; Main Menu drops the stale GravityCamera
Both target cameras are deferred, so the AfterForwardOpaque buffer never drew. The render half of scene-stardust-uncullable now attaches-checks BeforeForwardAlpha, renders with cullingMask 1 (DrawProcedural is layer 0), and requires a near control (dust 100 below, size 5) to draw before the far probe is read, so a miss at 10000 can only be culling.
Builds: not compiled by this commit alone; verified in the Unity batchmode run reported with the cut.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 05:46:50 +02:00
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Stardust.compute Flow: register the flow keywords, one zone-time value for Zone.Flow and the scroll, presenter phases from zone time, folded scroll, tighter parity 2026-10-13 21:43:41 +02:00
Stardust.compute.meta Lightning 2021-02-04 04:37:47 +00:00
Stardust.cs Stardust: draw at BeforeForwardAlpha (deferred cameras never run AfterForwardOpaque); probe checks the event, culling mask 1 and a near control; Main Menu drops the stale GravityCamera 2026-10-16 05:46:50 +02:00
Stardust.cs.meta Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
Stardust.mat Unity 6 Upgrade + Solid Gravity Surface 2025-07-10 21:05:54 +01:00
Stardust.mat.meta Lightning 2021-02-04 04:37:47 +00:00
Stardust.shader New Clouds In Game Scene 2022-07-11 08:14:00 +01:00
Stardust.shader.meta Lightning 2021-02-04 04:37:47 +00:00