The hostile starts 4000 m ahead with no track of the player; stepped headlessly it sees the player at tick 81 and paints a Track lock at tick 83. LockOnSituation pins the staging, the absence of a paint at Update(0), and the lock's bearing and timing. LockOn.cs.meta is provisional until the Unity compile on Starfire writes its own. Builds: yes (not yet run; verification follows). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
11 lines
243 B
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11 lines
243 B
Text
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