We have proper belts that hug the Grid, reactive properties for planet instance data, and more!
16 lines
493 B
C#
16 lines
493 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Sector Display Properties", menuName = "Aetheria/Sector Display Properties")]
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public class GameSettings : ScriptableObject
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{
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public float DefaultZoneRadius;
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public float DefaultZoneMass;
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public float DefaultViewDistance;
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public float DefaultMinimapDistance;
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public PlanetSettings PlanetSettings;
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public ZoneGenerationSettings ZoneSettings;
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}
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