Aetheria/Assets/Scripts/Sector Display/GameSettings.cs
Reinier Vens 1f90d3639a Asteroids & Refactoring
We have proper belts that hug the Grid, reactive properties for planet instance data, and more!
2020-12-01 00:16:11 +00:00

16 lines
493 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Sector Display Properties", menuName = "Aetheria/Sector Display Properties")]
public class GameSettings : ScriptableObject
{
public float DefaultZoneRadius;
public float DefaultZoneMass;
public float DefaultViewDistance;
public float DefaultMinimapDistance;
public PlanetSettings PlanetSettings;
public ZoneGenerationSettings ZoneSettings;
}