Meta Vens
1e9a89e401
CombatState: drop the StatsKnown gate; a stale optimum is re-derived at the next agent Update
...
Agents update before the entities, so a weapon that came online this tick has evaluated by the next Update;
the Weapon.StatsKnown flag and the gate on it were dead machinery and are removed. The add handler no longer
marks stale itself (a new item's Online subscription does). The refit test fits and removes a dominating gun.
Not yet verified.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 19:28:29 +02:00
..
AutoWeapon.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
AutoWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Behaviors.cs
Merge origin/master into inspection-scanner
2026-10-14 05:21:37 +02:00
Behaviors.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Capacitor.cs
Cut 3: PowerBus replaces TryConsumeEnergy/CanConsumeEnergy
2026-09-18 21:39:38 +02:00
Capacitor.cs.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
ChargedWeapon.cs
Damage falloff: effective range and damage at max range replace DamageCurve
2026-10-14 02:16:04 +02:00
ChargedWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Cockpit.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Cockpit.cs.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
ConstantWeapon.cs
Damage falloff: effective range and damage at max range replace DamageCurve
2026-10-14 02:16:04 +02:00
ConstantWeapon.cs.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Cooldown.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Cooldown.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
EnergyDraw.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
EnergyDraw.cs.meta
Mega Placement
2020-05-21 01:53:06 +01:00
Heat.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Heat.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
HeatStorage.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
HeatStorage.cs.meta
Wormholes
2021-03-05 14:31:18 +00:00
InputCapacitor.cs
Cut 4: input capacitors close the last direct capacitor spend
2026-09-18 22:52:15 +02:00
InputCapacitor.cs.meta
Cut 4: input capacitors close the last direct capacitor spend
2026-09-18 22:52:15 +02:00
InstantWeapon.cs
Damage falloff: effective range and damage at max range replace DamageCurve
2026-10-14 02:16:04 +02:00
InstantWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ItemUsage.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemUsage.cs.meta
Behavior Canceling & Grouping
2020-05-11 01:17:10 +01:00
Launcher.cs
Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes
2026-10-12 04:02:32 +02:00
Launcher.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LaunchSuppressor.cs
Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell
2026-10-13 05:11:55 +02:00
LaunchSuppressor.cs.meta
Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell
2026-10-13 05:11:55 +02:00
Listener.cs
Listener gear (ListenerData, union 50), float HearingMultiple, and AetherDb sensor-stat-set
2026-10-13 19:10:15 +02:00
Listener.cs.meta
Listener gear (ListenerData, union 50), float HearingMultiple, and AetherDb sensor-stat-set
2026-10-13 19:10:15 +02:00
LockWeapon.cs
Visibility 4b: a ping or a lock paint is an emission heard within its range over its intercept factor
2026-10-13 01:56:50 +02:00
LockWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
MineLayer.cs
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
MineLayer.cs.meta
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
MunitionParts.cs
Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
2026-10-12 03:59:39 +02:00
MunitionParts.cs.meta
Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
2026-10-12 03:59:39 +02:00
Pickup.cs
Layering fixes: mine floater layer checked in the wiring verify; contact fixture orbitals carry Station/Turret hull types; grab point rides the floater layer
2026-10-16 04:24:43 +02:00
Pickup.cs.meta
Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
2026-10-13 05:00:22 +02:00
Radiator.cs
Signatures: every light signature names its channel and item through Entity.SetSignature
2026-10-11 09:13:24 +02:00
Radiator.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Reactor.cs
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
Reactor.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Reflector.cs
Signatures: every light signature names its channel and item through Entity.SetSignature
2026-10-11 09:13:24 +02:00
Reflector.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
ResourceScanner.cs
Mining Cut 3: the parked ResourceScanner stops evaluating stats nothing reads
2026-09-30 12:57:04 +02:00
ResourceScanner.cs.meta
Mega Placement
2020-05-21 01:53:06 +01:00
Scanner.cs
Scanner progress reads 0 on another target; Program.RoleMapOf exposes roles-backfill's map
2026-10-15 00:17:17 +02:00
Scanner.cs.meta
Add the inspection scanner: a held scan on a tracked target reveals all its gear
2026-10-14 02:07:17 +02:00
Sensor.cs
Visibility 4b: a ping or a lock paint is an emission heard within its range over its intercept factor
2026-10-13 01:56:50 +02:00
Sensor.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Shield.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
Shield.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
StatModifier.cs
Modifiers reach a behaviour type and its subtypes: TargetsOf matches assignable types
2026-10-08 22:01:47 +02:00
StatModifier.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
Switch.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Switch.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
TargetingSystem.cs
One aim slot holds an item or a mount; the cycle covers every located mount
2026-10-15 04:42:38 +02:00
TargetingSystem.cs.meta
Add targeting subsystem, reveal rule and selection slot (fire control Cut 2)
2026-09-19 13:02:20 +02:00
Thermotoggle.cs
Power bus: a consumer its thermostat has closed is not billed
2026-09-30 20:46:30 +02:00
Thermotoggle.cs.meta
Entity Properties & Thermal Regulation
2020-05-26 01:12:06 +01:00
ThrottleLock.cs
ThrottleLock comment describes the floor; test pins the wormhole gate on the allocator
2026-10-10 22:19:37 +02:00
ThrottleLock.cs.meta
Add ThrottleLock.cs.meta, generated by Unity; no asset references its GUID
2026-10-13 01:03:17 +02:00
Thruster.cs
Vectored rows recorded: HardpointData.Row, ThrusterData.Slew, the judge's row rules
2026-10-12 03:38:29 +02:00
Thruster.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Trigger.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Trigger.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
TurretController.cs
AI aim and turret aim ride Entity.RideHeight; tests pin the hull GridOffset on a slope and at both aim sites
2026-10-15 18:39:28 +02:00
TurretController.cs.meta
Murder Satellites
2021-01-06 14:56:39 +00:00
VapourDump.cs
Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
2026-10-09 20:22:00 +02:00
VapourDump.cs.meta
Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
2026-10-09 20:22:00 +02:00
VelocityConversion.cs
Delete AetheriaMath in favour of CultMath
2026-09-14 18:02:41 +02:00
VelocityConversion.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
VelocityLimit.cs
Entity.Acceleration puts back what a VelocityLimit removed: the ceiling is not a change of vector
2026-10-07 05:39:40 +02:00
VelocityLimit.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Visibility.cs
Signatures: every light signature names its channel and item through Entity.SetSignature
2026-10-11 09:13:24 +02:00
Visibility.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
Weapon.cs
CombatState: drop the StatsKnown gate; a stale optimum is re-derived at the next agent Update
2026-10-16 19:28:29 +02:00
Weapon.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Wear.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Wear.cs.meta
Heat Performance Curves + Wear & Tear
2021-03-04 03:58:46 +00:00