Implemented task and control module for surveying resources Implemented behavior for resource scanner Resources aren't shown until they have been surveyed Entities can now display messages, used to provide drone state feedback Orbital entities now provide correct velocity, improving drone docking precision
16 lines
328 B
C#
16 lines
328 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class ZoneObject : MonoBehaviour
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{
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public MeshRenderer Icon;
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public TextMeshPro Label;
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public TextMeshPro Message;
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[HideInInspector]
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public List<MeshRenderer> Children = new List<MeshRenderer>();
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}
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