Newly created drones now register their origin colony correctly Hauling behavior fixed for multiple items Buttons can't be dragged unless explicitly enabled Inspecting a colony with lots of compound commodities no longer sets your computer on fire
33 lines
987 B
C#
33 lines
987 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject]
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public class Ship : Entity
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{
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// [Key("bindings")] public Dictionary<KeyCode,Guid> Bindings = new Dictionary<KeyCode,Guid>();
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//[IgnoreMember] public int HullHardpointCount;
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// [IgnoreMember] public Dictionary<Targetable, float> Contacts = new Dictionary<Targetable, float>();
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// [IgnoreMember] public Targetable Target;
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[JsonProperty("homeEntity"), Key(19)]
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public Guid HomeEntity;
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public Ship(GameContext context, Guid hull, IEnumerable<Guid> gear, IEnumerable<Guid> cargo, Guid zone, Guid corporation) : base(context, hull, gear, cargo, zone, corporation)
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{
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}
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public override void Update(float delta)
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{
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Position += Velocity * delta;
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base.Update(delta);
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}
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}
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