Aetheria/Assets/Scripts/ServerShared/Ship.cs
hyperion51 1e2b474fc1 Various Fixes
Newly created drones now register their origin colony correctly
Hauling behavior fixed for multiple items
Buttons can't be dragged unless explicitly enabled
Inspecting a colony with lots of compound commodities no longer sets your computer on fire
2020-07-03 01:33:42 +01:00

33 lines
987 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[MessagePackObject]
public class Ship : Entity
{
// [Key("bindings")] public Dictionary<KeyCode,Guid> Bindings = new Dictionary<KeyCode,Guid>();
//[IgnoreMember] public int HullHardpointCount;
// [IgnoreMember] public Dictionary<Targetable, float> Contacts = new Dictionary<Targetable, float>();
// [IgnoreMember] public Targetable Target;
[JsonProperty("homeEntity"), Key(19)]
public Guid HomeEntity;
public Ship(GameContext context, Guid hull, IEnumerable<Guid> gear, IEnumerable<Guid> cargo, Guid zone, Guid corporation) : base(context, hull, gear, cargo, zone, corporation)
{
}
public override void Update(float delta)
{
Position += Velocity * delta;
base.Update(delta);
}
}