61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ConfirmationDialog : PropertiesPanel
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{
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public ClickCatcher CancelClickCatcher;
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public Button Cancel;
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public Button Confirm;
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private Action _onCancel;
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private Action _onConfirm;
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private new void Start()
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{
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Cancel.onClick.AddListener(() =>
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{
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_onCancel?.Invoke();
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End();
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});
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Confirm.onClick.AddListener(() =>
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{
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_onConfirm?.Invoke();
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End();
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});
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if (CancelClickCatcher != null)
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CancelClickCatcher.OnClick += data =>
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{
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_onCancel?.Invoke();
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End();
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};
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OnPropertyAdded += go =>
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{
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go.SetActive(true);
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go.transform.SetSiblingIndex(Title.transform.GetSiblingIndex() + 1);
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};
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}
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private void End()
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{
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CancelClickCatcher.gameObject.SetActive(false);
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gameObject.SetActive(false);
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}
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public void Show(Action onConfirm = null, Action onCancel = null)
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{
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_onConfirm = onConfirm;
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Confirm.gameObject.SetActive(onConfirm!=null);
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_onCancel = onCancel;
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Cancel.gameObject.SetActive(onCancel!=null);
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transform.position = Input.mousePosition;
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CancelClickCatcher.gameObject.SetActive(true);
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}
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}
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