Aetheria/Assets/Scripts/Sector Display/GravityObject.cs
Reinier Vens a981a46170 Asteroid Belts
Sector renderer is now also rendering asteroid belts. All gravity calculations have been moved out of monobehaviors.
2020-11-29 22:50:12 +00:00

18 lines
391 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GravityObject : MonoBehaviour
{
[HideInInspector]
public Material GravityMaterial;
[HideInInspector]
public string Shader;
void Start () {
Gravity.Instance.GravityObjects.Add(this);
GravityMaterial = GetComponent<MeshRenderer>().material;
Shader = GravityMaterial.shader.name;
}
}