Aetheria/Assets/Scripts/Sector Display/CopyTransform.cs
Reinier Vens 88ae36d137 Fullscreen Map View
New MapView class which shows a fullscreen map
2020-12-02 21:12:25 +00:00

47 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CopyTransform : MonoBehaviour
{
public Transform Target;
public bool CopyXPosition = false;
public bool CopyYPosition = false;
public bool CopyZPosition = false;
public bool CopyRotation = false;
//public Vector3 RotationOffsetEulerAngles = Vector3.zero;
public Camera PixelSnapCamera;
public float PixelSnapIncrement = 1;
private float _snapLength;
void Update ()
{
var snap = PixelSnapCamera != null;
if(snap)
_snapLength = PixelSnapCamera.orthographicSize * PixelSnapIncrement / PixelSnapCamera.targetTexture.width;
var x = CopyXPosition ? Target.position.x : transform.position.x;
if (snap)
{
var x1 = (int) (x / _snapLength);
x = x1 * _snapLength;
}
var z = CopyZPosition ? Target.position.z : transform.position.z;
if (snap)
{
var z1 = (int) (z / _snapLength);
z = z1 * _snapLength;
}
transform.position = new Vector3(x, CopyYPosition ? Target.position.y : transform.position.y, z);
if (CopyRotation)
{
var flatForward = Target.forward;
flatForward.y = 0;
transform.rotation = Quaternion.LookRotation(Vector3.down, flatForward.normalized);
}
}
}