ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
31 lines
943 B
C#
31 lines
943 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.Mathematics;
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using static Unity.Mathematics.noise;
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using static Unity.Mathematics.math;
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public class CameraPerlinOrbit : MonoBehaviour
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{
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public Transform Target;
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public float Distance;
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public float MinElevation = .25f;
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public float MaxElevation = .5f;
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public float Frequency = .1f;
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public float VerticalLookOffset;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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transform.position = normalize(float3(
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snoise(float2(0, Time.time * Frequency)),
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smoothstep(snoise(float2(10, Time.time * Frequency)), -1, 1) * (MaxElevation - MinElevation) + MinElevation,
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snoise(float2(20, Time.time * Frequency)))) * Distance + (float3) Target.position;
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transform.LookAt(Target.position + Vector3.up * VerticalLookOffset);
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}
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}
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