Aetheria/Assets/Scripts/Gameplay/Weapons/WeaponChargeEffect.cs
Reinier Vens 2a0fe34611 Charged Weapons & Hitscan Weapons
Implemented two new weapon types and created the Railgun (which is both) and accompanying VFX
2021-01-30 01:02:11 +00:00

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243 B
C#

using UnityEngine;
public abstract class WeaponChargeEffect : MonoBehaviour
{
public ChargedWeapon Weapon { get; set; }
public abstract void StopCharging();
public abstract void Charged();
public abstract void Failed();
}