Remove the vendored RethinkDb driver and its Linq provider, the Rethink backing store, the already-stubbed RethinkConnection, the Rethink test window, and the Rethink-only Remotion.Linq and Logging.Abstractions DLLs. The database editor now works only on GameData/AetherDB.msgpack, with a Save button replacing the dead Connect UI and broken JSON export. RethinkTable becomes DatabaseCategory, which only groups editor entries. Economy.Server still references Rethink; it was already unbuildable and is handled separately. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using MessagePack;
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using MessagePack.ReactivePropertyExtension;
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using MessagePack.Resolvers;
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using Newtonsoft.Json;
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public static class RegisterResolver
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{
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private static bool registered = false;
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public static void Register()
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{
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if (registered) return;
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// Set extensions to default resolver.
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var resolver = CompositeResolver.Create(
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MathResolver.Instance,
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TypeResolver.Instance,
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NativeGuidResolver.Instance,
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StandardResolver.Instance,
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ReactivePropertyResolver.Instance
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);
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var options = MessagePackSerializerOptions.Standard.WithResolver(resolver);
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MessagePackSerializer.DefaultOptions = options;
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// Add Unity.Mathematics serialization support to Newtonsoft JSON
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JsonConvert.DefaultSettings = () => new JsonSerializerSettings
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{
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Converters = new List<JsonConverter>
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{
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new MathJsonConverter()
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}
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};
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registered = true;
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}
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}
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