Aetheria/Assets/Scripts/UI/MenuPanel.cs
Reinier Vens 3f9af29843 Sector Generation
Fixed Laser cancelling bug
Fixed Turrets not activating
Added ability to bind player perspective to orbital entities
Added Markov Chain name generator + Australian place name dataset
Modified old "galaxy" shader to serve as sector background
Implemented Cem Yuksel's Weighted Sample Elimination for Poisson Disk Sample Sets
Created sector generator which places sectors using WSE
2021-03-10 09:18:07 +00:00

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1.9 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using UniRx.Triggers;
using UnityEngine;
public class MenuPanel : MonoBehaviour
{
public ActionGameManager GameManager;
public RectTransform TabButtons;
public Color ActiveTabColor;
public Color InactiveTabColor;
public event Action<MenuTab> TabChanged;
private Dictionary<MenuTab, MenuTabButton> _tabs = new Dictionary<MenuTab, MenuTabButton>();
private MenuTabButton _current;
public MenuTab CurrentTab { get; private set; }
public void ShowTab(MenuTab tab)
{
gameObject.SetActive(true);
if (_current == _tabs[tab]) return;
if(_current != null)
{
_current.TabContents.SetActive(false);
_current.Text.color = InactiveTabColor;
}
CurrentTab = tab;
_current = _tabs[tab];
_current.TabContents.SetActive(true);
_current.Text.color = ActiveTabColor;
TabChanged?.Invoke(tab);
}
private void OnEnable()
{
foreach (var tabButton in _tabs.Values)
{
tabButton.gameObject.SetActive(!tabButton.RequireParent || GameManager.CurrentEntity.Parent != null);
}
}
private void Awake()
{
foreach (var tabButton in TabButtons.GetComponentsInChildren<MenuTabButton>())
{
tabButton.TabContents.SetActive(false);
tabButton.Text.color = InactiveTabColor;
_tabs.Add(tabButton.Tab, tabButton);
tabButton.Button.onClick.AddListener(() => ShowTab(tabButton.Tab));
}
}
// void Start()
// {
// ShowTab(MenuTab.Inventory);
// }
}
public enum MenuTab
{
Map,
Inventory,
Trade
}