93 lines
3.7 KiB
C#
93 lines
3.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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public class StrategyGameManager : MonoBehaviour
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{
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public TabGroup PrimaryTabGroup;
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public TabButton GalaxyTabButton;
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public TabButton ZoneTabButton;
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public Prototype GalaxyZonePrototype;
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public Prototype GalaxyZoneLinkPrototype;
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public MeshRenderer GalaxyBackground;
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public float GalaxyScale;
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public Prototype ZoneObjectPrototype;
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public Texture2D PlanetSprite;
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public Texture2D GasGiantSprite;
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public Texture2D OrbitalSprite;
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public Texture2D SunSprite;
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public Texture2D WormholeSprite;
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private DatabaseCache _cache;
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private GameContext _context;
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private GalaxyResponseMessage _galaxy;
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private TabButton _currentTab;
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private bool _galaxyPopulated;
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void Start()
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{
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PrimaryTabGroup.OnTabChange += button =>
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{
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_currentTab = button;
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if (button == GalaxyTabButton && !_galaxyPopulated)
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{
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PopulateGalaxy();
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}
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};
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CultClient.AddMessageListener<GalaxyResponseMessage>(galaxy =>
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{
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_galaxy = galaxy;
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if (_currentTab == GalaxyTabButton && !_galaxyPopulated)
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{
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PopulateGalaxy();
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}
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});
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CultClient.Send(new GalaxyRequestMessage());
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}
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void PopulateGalaxy()
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{
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_galaxyPopulated = true;
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GalaxyBackground.transform.localScale = Vector3.one * GalaxyScale;
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var galaxyMat = GalaxyBackground.material;
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galaxyMat.SetFloat("Arms", _galaxy.GlobalData.Arms);
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galaxyMat.SetFloat("Twist", _galaxy.GlobalData.Twist);
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galaxyMat.SetFloat("TwistPower", _galaxy.GlobalData.TwistPower);
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galaxyMat.SetFloat("SpokeOffset", _galaxy.StarDensity.SpokeOffset);
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galaxyMat.SetFloat("SpokeScale", _galaxy.StarDensity.SpokeScale);
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galaxyMat.SetFloat("CoreBoost", _galaxy.StarDensity.CoreBoost);
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galaxyMat.SetFloat("CoreBoostOffset", _galaxy.StarDensity.CoreBoostOffset);
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galaxyMat.SetFloat("CoreBoostPower", _galaxy.StarDensity.CoreBoostPower);
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galaxyMat.SetFloat("EdgeReduction", _galaxy.StarDensity.EdgeReduction);
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galaxyMat.SetFloat("NoisePosition", _galaxy.StarDensity.NoisePosition);
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galaxyMat.SetFloat("NoiseAmplitude", _galaxy.StarDensity.NoiseAmplitude);
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galaxyMat.SetFloat("NoiseOffset", _galaxy.StarDensity.NoiseOffset);
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galaxyMat.SetFloat("NoiseGain", _galaxy.StarDensity.NoiseGain);
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galaxyMat.SetFloat("NoiseLacunarity", _galaxy.StarDensity.NoiseLacunarity);
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galaxyMat.SetFloat("NoiseFrequency", _galaxy.StarDensity.NoiseFrequency);
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var zones = _galaxy.Zones.ToDictionary(z=>z.ZoneID);
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var linkedZones = new List<Guid>();
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foreach (var zone in _galaxy.Zones)
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{
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linkedZones.Add(zone.ZoneID);
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var instance = GalaxyZonePrototype.Instantiate<Transform>();
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instance.position = float3((Vector2) zone.Position - Vector2.one * .5f,0) * GalaxyScale;
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instance.GetComponent<GalaxyZone>().Label.text = zone.Name;
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foreach (var linkedZone in zone.Links.Where(l=>!linkedZones.Contains(l)))
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{
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var link = GalaxyZoneLinkPrototype.Instantiate<Transform>();
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var diff = zones[linkedZone].Position - zone.Position;
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link.position = instance.position + Vector3.forward*.1f;
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link.rotation = Quaternion.Euler(0,0,atan2(diff.y, diff.x) * Mathf.Rad2Deg);
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link.localScale = new Vector3(length(diff) * GalaxyScale, 1, 1);
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}
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}
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}
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}
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