Aetheria/Assets/Scripts/ServerShared/ZoneData.cs
hyperion51 c24c155673 Context Menus & Progress Bars
We now have a context menu UI for in-game actions, right click on an item to activate
Database view has a progress bar (finally!)
Data structures for Megacorps and loadouts
Towing task complete? needs testing
2020-05-10 00:16:33 +01:00

129 lines
No EOL
3.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class ZoneData : DatabaseEntry, INamedEntry
{
[JsonProperty("name"), Key(1)]
public string Name;
[JsonProperty("position"), Key(2)]
public float2 Position = 500;
[JsonProperty("radius"), Key(3)]
public float Radius = 2000;
[JsonProperty("visited"), Key(4)]
public bool Visited;
[JsonProperty("wormholes"), Key(5)]
public List<Guid> Wormholes = new List<Guid>();
[JsonProperty("planets"), Key(6)]
public Guid[] Planets;// = new List<Guid>();
[JsonProperty("orbits"), Key(7)]
public List<Guid> Orbits = new List<Guid>();
[IgnoreMember] public string EntryName
{
get => Name;
set => Name = value;
}
}
[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class StationData : DatabaseEntry, INamedEntry
{
[JsonProperty("name"), Key(1)]
public string Name;
// Can be Planet or Orbit
[JsonProperty("parent"), Key(2)]
public Guid Parent;
[JsonProperty("owner"), Key(3)]
public Guid Owner;
[JsonProperty("inventory"), Key(4)]
public List<ItemInstance> Inventory = new List<ItemInstance>();
[JsonProperty("buying"), Key(5)]
public Dictionary<Guid, float> BuyPrices = new Dictionary<Guid, float>();
[JsonProperty("selling"), Key(6)]
public Dictionary<Guid, float> SellPrices = new Dictionary<Guid, float>();
[JsonProperty("zone"), Key(7)]
public Guid Zone;
[IgnoreMember] public string EntryName
{
get => Name;
set => Name = value;
}
}
[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class PlanetData : DatabaseEntry, INamedEntry
{
[JsonProperty("name"), Key(1)]
public string Name;
[JsonProperty("orbit"), Key(2)]
public Guid Orbit;
[JsonProperty("mass"), Key(3)]
public float Mass;
[JsonProperty("zone"), Key(4)]
public Guid Zone;
[JsonProperty("belt"), Key(5)]
public bool Belt;
[JsonProperty("resources"), Key(6)]
public Dictionary<Guid, float> Resources = new Dictionary<Guid, float>();
[JsonProperty("asteroids"), Key(7)]
public float4[] Asteroids; // Distance, Phase, Size, RotationSpeed
// [JsonProperty("radius")] [Key(5)]
// public float GravityRadius;
[IgnoreMember] public string EntryName
{
get => Name;
set => Name = value;
}
}
[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class OrbitData : DatabaseEntry
{
[JsonProperty("parent"), Key(1)]
public Guid Parent;
[JsonProperty("distance"), Key(2)]
public float Distance;
[JsonProperty("phase"), Key(3)]
public float Phase;
[JsonProperty("period"), Key(4)]
public float Period;
[JsonProperty("zone"), Key(5)]
public Guid Zone;
public static float2 Evaluate(float phase)
{
phase *= PI * 2;
return new float2(sin(phase), cos(phase));
}
}