Adds Liberation Sans (OFL), UniRx, KDTree, webgl-noise simplex noise and ambientCG to the list. CreditsTests now matches LICEN[CS]E, COPYING, NOTICE, README, SOURCES, OFL files under Assets and requires each to be credited or listed as reviewed-not-credited with a reason; credit notices are checked against what their files state. The attribution heading is checked rather than skipped, the test states independent expectations, and the split Hurricane line is joined. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
125 lines
6.1 KiB
C#
125 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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// The third-party attributions the shipped game must show the player. One list, owned here: the credits screen only
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// renders it, and CreditsTests holds it against the licence files in Assets. Unity-free so the headless build checks it.
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public class Credit
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{
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public string Name;
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public string Licence;
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// What the licence requires shown: copyright holders, and any change notice.
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public string Notice;
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// The licence file in the repo that carries the full text and that this entry answers for.
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public string LicenceFile;
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}
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public static class Credits
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{
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public const string TwemojiFile = "Assets/Fonts/Emoji/LICENSE.txt";
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public const string PlaydeadFile = "Assets/Plugins/Playdead/LICENSE.txt";
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public const string NounProjectFile = "Assets/Resources/Sprites/Attribution.txt";
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public const string LiberationFile = "Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt";
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public const string UniRxFile = "Assets/Plugins/UniRx/ReadMe.txt";
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public const string AmbientCgFile = "Assets/Materials/PBR/SOURCES.md";
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public const string KdTreeFile = "Assets/Scripts/ServerShared/NIH/KDTree/KDTree.cs";
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public const string SimplexNoiseFile = "Assets/Plugins/GPU Noise/SimplexNoise2D.cginc";
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// The first line of the attribution file; the icon credits are the lines after it.
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public const string NounProjectHeading = "Noun Project";
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// Where the player build loads the Noun Project credit lines from (Resources path, no extension).
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public const string NounProjectResource = "Sprites/Attribution";
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// The full list. The Noun Project icon credits are the lines of its attribution file, whose text the caller supplies
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// (Unity reads it as a Resources TextAsset; tests read it from disk), so the file stays the one copy of those names.
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public static IReadOnlyList<Credit> All(string nounProjectAttribution)
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{
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var credits = new List<Credit>
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{
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new Credit
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{
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Name = "Twemoji",
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Licence = "CC BY 4.0",
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Notice = "Copyright (c) 2022-present Jason Sofonia & Justine De Caires; copyright (c) 2014-2021 Twitter. " +
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"Graphics licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). " +
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"Converted to a colour font; the artwork itself is not edited.",
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LicenceFile = TwemojiFile
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},
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new Credit
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{
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Name = "Playdead temporal anti-aliasing",
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Licence = "MIT",
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Notice = "Copyright (c) 2015 Playdead",
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LicenceFile = PlaydeadFile
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},
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new Credit
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{
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Name = "Liberation Sans",
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Licence = "SIL Open Font License 1.1",
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Notice = "Digitized data copyright (c) 2010 Google Corporation with Reserved Font Arimo, Tinos and Cousine. " +
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"Copyright (c) 2012 Red Hat, Inc. with Reserved Font Name Liberation.",
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LicenceFile = LiberationFile
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},
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new Credit
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{
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Name = "UniRx",
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Licence = "MIT",
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Notice = "Created by Yoshifumi Kawai (neuecc)",
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LicenceFile = UniRxFile
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},
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new Credit
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{
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Name = "KDTree",
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Licence = "MIT",
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Notice = "Copyright (c) 2018 Vili Volčini / viliwonka",
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LicenceFile = KdTreeFile
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},
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new Credit
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{
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Name = "webgl-noise simplex noise",
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Licence = "MIT",
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Notice = "Copyright (C) 2011 Ashima Arts. Author: Ian McEwan, Ashima Arts " +
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"(https://github.com/ashima/webgl-noise). Translated to Unity shaders and modified by Keijiro Takahashi " +
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"(https://github.com/keijiro/NoiseShader).",
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LicenceFile = SimplexNoiseFile
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},
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new Credit
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{
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Name = "ambientCG PBR materials",
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Licence = "CC0 1.0 Universal",
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Notice = "Texture sets from ambientCG (https://ambientcg.com), public domain",
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LicenceFile = AmbientCgFile
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},
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new Credit
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{
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Name = "Noun Project icons",
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Licence = "Noun Project attribution licence",
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Notice = string.Join("\n", NounProjectLines(nounProjectAttribution)),
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LicenceFile = NounProjectFile
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}
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};
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Validate(credits);
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return credits;
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}
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// The icon credit lines of the attribution file: everything after its "Noun Project" heading, one line per icon (the
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// file's "Other" sub-heading and its lines follow in the same list). A file that does not open with the heading is
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// refused rather than having its first line dropped.
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public static IEnumerable<string> NounProjectLines(string attribution)
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{
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var lines = (attribution ?? "").Split('\n').Select(line => line.Trim()).Where(line => line.Length > 0).ToArray();
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if (lines.Length < 2 || lines[0] != NounProjectHeading)
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throw new InvalidOperationException($"{NounProjectFile} must open with the heading '{NounProjectHeading}' followed by icon credits");
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return lines.Skip(1);
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}
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// Throws on an entry a player-facing screen could not honestly show.
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public static void Validate(IReadOnlyList<Credit> credits)
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{
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foreach (var credit in credits)
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if (string.IsNullOrWhiteSpace(credit.Name) || string.IsNullOrWhiteSpace(credit.Licence) ||
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string.IsNullOrWhiteSpace(credit.Notice) || string.IsNullOrWhiteSpace(credit.LicenceFile))
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throw new InvalidOperationException($"Credit '{credit.Name}' is missing its name, licence, notice or licence file");
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var duplicate = credits.GroupBy(credit => credit.LicenceFile).FirstOrDefault(group => group.Count() > 1);
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if (duplicate != null) throw new InvalidOperationException($"Licence file {duplicate.Key} is credited twice");
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}
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}
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