Aetheria/Assets/Scripts/CultCache/UnityExtensions.cs
Meta Vens 6140a06a0a Swap Unity.Mathematics usings for CultMath
Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:39:12 +02:00

50 lines
No EOL
1.5 KiB
C#

using System.Linq;
using CultMath;
using UnityEngine;
using static CultMath.math;
public static class UnityExtensions
{
public static Texture2D ToTexture(this Color c)
{
Texture2D result = new Texture2D(1, 1);
result.SetPixels(new[]{c});
result.Apply();
return result;
}
private const int GradSteps = 32;
public static Texture2D ToTexture(this Gradient g)
{
var tex = new Texture2D(GradSteps, 1) {wrapMode = TextureWrapMode.Clamp};
for (int x = 0; x < GradSteps; x++)
{
tex.SetPixel(x, 0, g.Evaluate( (float)x / GradSteps));
}
tex.Apply();
return tex;
}
public static Gradient ToGradient(this float4[] keys, bool sharp = false)
{
var grad = new Gradient();
grad.mode = sharp ? GradientMode.Fixed : GradientMode.Blend;
grad.alphaKeys = new[] {new GradientAlphaKey(1, 0), new GradientAlphaKey(1, 1)};
grad.colorKeys = keys.Select(k => new GradientColorKey(k.xyz.ToColor(), k.w)).ToArray();
return grad;
}
public static AnimationCurve ToCurve(this float4[] keys)
{
return new AnimationCurve(keys.Select(v => new Keyframe(v.x, v.y, v.z, v.w)).ToArray());
}
public static AnimationCurve ToCurve(this BezierCurve curve)
{
return new AnimationCurve(curve.Keys.Select(v => new Keyframe(v.x, v.y, v.z, v.w)).ToArray());
}
public static Color ToColor(this float3 v) => new Color(v.x,v.y,v.z);
public static float3 ToFloat3(this Color c) => float3(c.r,c.g,c.b);
}