Aetheria/Assets/Scripts/UI/ZoneObject.cs
hyperion51 110ff883b8 Entity Spawning & Rendering
Entity rendering now fully supports dynamic entities from game context
Entity children now displayed underneath icon
GameContext can spawn entities by loadout
Selected corporation's initial fleet is spawned in parent corp's home sector
Properties panel API is now unified with context menu API
Properties panel labels now update dynamically
2020-05-25 03:05:30 +01:00

14 lines
295 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class ZoneObject : MonoBehaviour
{
public MeshRenderer Icon;
public TextMeshPro Label;
[HideInInspector]
public List<MeshRenderer> Children = new List<MeshRenderer>();
}