Aetheria/Assets/Scripts/ServerShared/OrbitalEntity.cs
hyperion51 139c593ccd Towing
Created control module abstraction, vastly simplifying current and future control module code
Created context menu option for creating towing tasks
2020-05-27 02:23:25 +01:00

27 lines
767 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
public class OrbitalEntity : Entity
{
public Guid OrbitData;
public OrbitalEntity(GameContext context, Guid hull, IEnumerable<Guid> items, IEnumerable<Guid> cargo, Guid orbit, Guid zone, Guid corporation) : base(context, hull, items, cargo, zone, corporation)
{
OrbitData = orbit;
}
public override void Update(float delta)
{
if (OrbitData != Guid.Empty)
{
Velocity = Context.GetOrbitVelocity(OrbitData);
Position = Context.GetOrbitPosition(OrbitData);
}
base.Update(delta);
}
}