Implemented saving/loading of custom input settings Incorporated Input Screen in game Organized UI scripts into folders Deleted some unused UI scripts Reimplemented Fog Blur (by copying modified DoF to assets)
30 lines
656 B
C#
30 lines
656 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UniRx.Triggers;
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using UnityEngine;
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using UnityEngine.UI;
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public class SpreadsheetColumnHeader : MonoBehaviour
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{
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public TextMeshProUGUI Title;
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public RectTransform Rect;
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public Button Button;
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public Image SortIcon;
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public ObservableBeginDragTrigger ResizeBeginDragTrigger;
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public ObservableDragTrigger ResizeDragTrigger;
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public ObservableEndDragTrigger ResizeEndDragTrigger;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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