| Filename | Latest commit message | Latest commit date |
|---|---|---|
Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level) Added "friendly" target indicators in blue |
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| .. | ||
| KeyboardLayouts | ||
| NameFile | ||
| Narrative | ||
| AetherDB.msgpack | ||
| PlayerSettings.msgpack | ||
| SoundbanksInfo.json | ||