Aetheria/Assets/Scripts/UI/Menu/SectorZoneUI.cs
Reinier Vens 81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00

14 lines
330 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SectorZoneUI : MonoBehaviour
{
public MeshRenderer Primary;
public MeshRenderer Secondary;
public MeshRenderer Influence;
public TextMeshPro Label;
public Transform IconContainer;
}